ok, armour give armour points (nowhere it says how much damage can be lowered down to 0, or even lower... hmm, ok, im not stupid but, an official ruling? I guess as rules given in the core rules, damage can go down to 0).
but... hmm... there are a some things that are not clear.
First: Why wearing more than one typo of armour on the same location if you're not going to receive any benefit from it, and no penalty whatsoever ...
you say I got a Leather Shirt (AP 1 that covers abdomen, arms and chest) and found plate vambraces (AP 6 that covers arms). So i'm wearing the vambraces over the leather shirt, and... Skill Penalty doesnt get bigger, as suddenly im not more wearing the shirt below... what happened, i rolled back the shirt arms? )
Secondarily... what's the point in having a Heavy Leather Hauberk and a Leather Hauberk when they cover the same locations, have the same ENC, offer the same AP, have the same Skill Penalty but the Heavy Leather costs 200 SP more (why?????)
And what's the logic beyond Helmet giving -4% Skill Penalty... rules say Skill Penalty is equal total AP given, well, Helmet gives 5 AP...
And above all, while all type of Head covering should give a penalty to DEX based characteristic and no Perception penalty?
Are there any errata?
but... hmm... there are a some things that are not clear.
First: Why wearing more than one typo of armour on the same location if you're not going to receive any benefit from it, and no penalty whatsoever ...
you say I got a Leather Shirt (AP 1 that covers abdomen, arms and chest) and found plate vambraces (AP 6 that covers arms). So i'm wearing the vambraces over the leather shirt, and... Skill Penalty doesnt get bigger, as suddenly im not more wearing the shirt below... what happened, i rolled back the shirt arms? )
Secondarily... what's the point in having a Heavy Leather Hauberk and a Leather Hauberk when they cover the same locations, have the same ENC, offer the same AP, have the same Skill Penalty but the Heavy Leather costs 200 SP more (why?????)
And what's the logic beyond Helmet giving -4% Skill Penalty... rules say Skill Penalty is equal total AP given, well, Helmet gives 5 AP...
And above all, while all type of Head covering should give a penalty to DEX based characteristic and no Perception penalty?
Are there any errata?