Clovenhoof
Mongoose
Been meaning to post this for weeks, but always forgot. So: I 'm thinking about tweaking certain attacks so they become more interesting for the players.
#1) Unarmed Attacks: Normally, you need two feats to fight decently without weapon: Improved Unarmed Strike (to avoid the AoO) and Brawl (for damage). I'm thinking about merging these two into one, so that you can, at the cost of one feat, attack unarmed for d6 damage any time.
#2) Thrown Weapons: by RAW, these are really not interesting, because they have short range and do piddly damage. The short range is alright, but how about giving them a damage bonus when thrown? Getting a hatchet thrown in the chest is absolutely no fun. Or a spear.
So I'm thinking about assigning different damage codes to thrown weapons -- something like twice the melee damage, or more. This would only apply to thrown weapons that actually have a range stat.
So for example, a Hatchet might do 2d6 (x3), a Hunting Spear 2d8 (x3). Or maybe even more?
What do you think.
#1) Unarmed Attacks: Normally, you need two feats to fight decently without weapon: Improved Unarmed Strike (to avoid the AoO) and Brawl (for damage). I'm thinking about merging these two into one, so that you can, at the cost of one feat, attack unarmed for d6 damage any time.
#2) Thrown Weapons: by RAW, these are really not interesting, because they have short range and do piddly damage. The short range is alright, but how about giving them a damage bonus when thrown? Getting a hatchet thrown in the chest is absolutely no fun. Or a spear.
So I'm thinking about assigning different damage codes to thrown weapons -- something like twice the melee damage, or more. This would only apply to thrown weapons that actually have a range stat.
So for example, a Hatchet might do 2d6 (x3), a Hunting Spear 2d8 (x3). Or maybe even more?
What do you think.