Correct. A proton, electron (beta negative) and an antineutrino via the Weak interaction. A down quark transmutes to an up quark via the interaction, emitting a W- boson which decays into the e- and ν̅ e .Free neutrons have a half life of about 15 minutes. When they decay they don't give off anything that could be used in this weapon. So, I don't get it.
I just thought of something that might work. Neutrons have mass but no "charge". So think of them as balls of dense matter. So they could be propelled by a gravitic "rail gun". Very focused to as to minimize spread. If you get my poor analogy.Correct. A proton, electron (beta negative) and an antineutrino via the Weak interaction. A down quark transmutes to an up quark via the interaction, emitting a W- boson which decays into the e- and ν̅ e .
I don't see anything special there, except perhaps Sigtrygg's possible suggestion above.
My point was directed towards a ground-based weapon, to have a laser (or some other method) fired slightly before the other beam to eliminate air molecules that could interfere with the operation of a weapon that does poorly when firing through an atmosphere.But there is nothing to "clear out" for a space-based weapon. And the text is implying it is a laser, not a neutron weapon. The neutrons are doing the "stabilizing".
And in atmosphere, it is generally a laser that is used to clear/create a low resistance path for a charged particle beam.
The only way I can make "neutron laser" make sense...
energy is used to excite the quarks that make up the neutron, as they transition between energy levels they generate extremely high energy/v.high frequency gamma rays
. . .
there could be an electromagnetic radiation analogue generated by the colour charge, in the same way a moving electric charge can generate an electromagnetic wave then the "colour charge" of the quarks could generate a vibration in an as yet unidentified quantum field*, or if you want to stick with "known physics" it could excite the gluon field or the fields associated with the weak force bosons. As these fields lose energy they generate the gamma rays of the "neutron" laser...
*note that it is likely that gluons are actually this analogue, it all depends on which QFT book you read...
. . .
there could be an electromagnetic radiation analogue generated by the colour charge, in the same way a moving electric charge can generate an electromagnetic wave then the "colour charge" of the quarks could generate a vibration in an as yet unidentified quantum field*, or if you want to stick with "known physics" it could excite the gluon field or the fields associated with the weak force bosons.
*note that it is likely that gluons are actually this analogue, it all depends on which QFT book you read...
I just thought of something that might work. Neutrons have mass but no "charge". So think of them as balls of dense matter. So they could be propelled by a gravitic "rail gun". Very focused to as to minimize spread. If you get my poor analogy.
My point was directed towards a ground-based weapon, to have a laser (or some other method) fired slightly before the other beam to eliminate air molecules that could interfere with the operation of a weapon that does poorly when firing through an atmosphere.
I'm aware that space-based weapons do not have that same limitation.
It's been suggested a few times that using gravitic acceleration is a means to which neutron particle accelerators could be made possible. If the beam is moving at a high fraction of c which it would have to be to be a useful weapon at Traveller ship combat ranges then its half life (there are two values, which defy explanation, and the answer to which may lead to new physics)I just thought of something that might work. Neutrons have mass but no "charge". So think of them as balls of dense matter. So they could be propelled by a gravitic "rail gun". Very focused to as to minimize spread. If you get my poor analogy.
So is Jump drive, Maneuver Drive and a half dozen other things in Traveller it’s sci-fi not science fact. I’m not even sure you could quantify Traveller as Hard Scifi. If you’re so concerned with the science of the game setting I suggest you limit yourself to 2300 it’s at least closer to Hard scifi.
Right but if they are trying for a stream of protons that are tight like coherent light the 'laser' label may have stuck even though not technically correct.Sure. But I would just call that a Neutron Beam. No Laser involved. No stimulated emission of EM-Radiation.
Right but if they are trying for a stream of protons that are tight like coherent light the 'laser' label may have stuck even though not technically correct.
I didn't assume they could be made "coherent" like photons but they could be propelled in a straight line relative to each other thus not scattering but being "coherent" in their vector.Possibly . . . an interesting speculation.
But of course protons (and neutrons and electrons) cannot truly be tight like a coherent beam of light because they are half-integer spin fermions which obey the Pauli Exclusion Principle and when constrained individually occupy exclusive quantum states, unlike Photons which are whole integer-spin Bosons, which do not (and can all be collapsed into a single quantum state).
I didn't assume they could be made "coherent" like photons but they could be propelled in a straight line relative to each other thus not scattering but being "coherent" in their vector.
Neutrons aren't charged in that sense so would not self repel so that wouldn't be an issue. Right?Something similar would have to be done for your scenario above, but that would not be insurmountable.
Neutrons aren't charged in that sense so would not self repel so that wouldn't be an issue. Right?
Right, they are magnetically negative but aren't easily moved by electrical fields so should be ok if not used in conjunction with strong magnetic fields.Probably not. I do not think magnetic moment would cause a problem, but I could be wrong . . .
That I didn’t know. Though the ideal of a neutron laser is in a lot of games. We need a TL 16 or 17 spinal mounts since the disintegrator got bumped up to TL 20.
I also have played the game since the beginning I hate to tell you this but one of the inspirations for Traveller was StarWars which is sci-fantasy. Marc Miller himself has said that Traveller is not Hard ScifiIt is not about whether or not it is science-fact. The Charted Space Setting has always made the attempt to have some reasonable scientific description as a basis for the operating principles of its tech (more nebulous as the TL increases, of course). That is what separates Science-Fiction from Science-fantasy. (Which is also another genre).
All Sci-Fi necessarily takes liberties with what we know now; otherwise, it wouldn't BE Sci-Fi - it would be Science-Fact with a fictional storyline (i.e. run-of-the-mill fiction). The particular genre of Science-Fiction to which the Charted Space Setting belongs is what was considered speculative fiction / (relatively) hard science fiction and Space Opera of the Golden Age of Sci-Fi (modified somewhat by what has been discovered in science and technology since then, of course). Hyperdrive, Jump Drive, Reactionless Drive, Fusion Torch drives, Plasma Rockets, etc., all had their place in such settings, and a greater or lesser degree of explanation, depending on how advanced it was deemed to be. But some degree of plausibility (relative to the era of writing) was always attempted, nonetheless. Or it was just introduced as a given in the background without undue explanation. Charted Space has sometimes been described as "Hard Space-Opera", to coin a term.
Totally meaningless technobabble explanations do not fit the Charted Space Setting, or the Sci-Fi genre to which it belongs. Those types of explanations belong more to Science fanstasy and comic books. Charted Space is not pure Hard Sci-Fi. But it is semi-hard. And it is Space Opera that is Harder Sci-Fi than most of that genre and has been that way since the inception of the setting.
And BTW, I have been playing Traveller since 1982 Classic Traveller. And I own all of the subsequent versions, and the Original GDW and Mongoose editions of 2300AD. I think I am fairly well qualified to speak on what Traveller has and has not been historically from an objective standpoint. So, I suggest you keep your opinions as to what games other people should limit themselves to playing based on their understanding and preferences to yourself. I am not telling you what to play at your table, or how to play it, or what things to allow in your personal sessions or campaigns; do not tell me what or how to play in mine, either. I am not discussing what anyone should or should not personally like, nor would I. But I will discuss objectively what belongs in the baseline setting, and what does not.
The discussion above has been OBJECTIVE as to the baseline setting of the Charted Space Universe.