Missiles

barnest2

Mongoose
I came up with a set of rules, which i thought made more sense in terms of the size of missiles... I just need some help with the damage of them (or prices, though they should be fine)
Basic missile: 1D6 damage, 12 per ton, launched from missile rack
Cost: 15,000
Heavy missile: 2D6 damage, 6 per ton, launched from missile bank
Cost: 30,000
Ultra heavy missile: 3D6 damage, 2 per ton, launched from missile bank
Cost: 45,000
Nuclear missile: 4D6 dmg + crew hit, 2 per ton, launched from missile bank
Cost: 75,000
To make a smart missile, double the basic cost.
EMP missile: Automatically disables D2 random sections of the ship for D6 turns. 6 per ton
Cost: 60,000

Also, could anyone help with a list of other missile types... My book seems to have gone walkabout...
 
Those are nice, You might want to look at High Guard though, for the Torpedo's (they are in the SRD which is in the developer's pack).
 
I have HG, i meant to ask for torpedoes too :D (shows i should concentrate while posting) but my books are.... elsewhere :? and so i havnt had a chance to do the torps and missiles from those books...
Are the nukes too powerful? i was sort of imagining them as cruise missile size, hence the two per ton...
 
As Infojunky mentioned - the developer's pack has the HG info on torpedoes and missile changes (Thrust 10/15 etc.) - just d/l, unzip and use free word viewer if you don't have office compatible program (wordpad will open as well - but may have issues; *nix variants exist for word docs too - such as Wordview/StarOffice).

Other missile and heavy missile (torpedo) types include Shockwave, Ortillery and bomb pumped. Not to mention Long Range and Multi-warhead (its a buyers market out there) variants!
 
Added some more missiles, and the torps... am a little worried about the prices of torpedoes, both in the developers pack and in my new ones, (too cheap and too expensive i think) so if someone couldget back to me on those...
Multi-warhead missile: 1D6 hits to 1D6 locations. 6 per ton, launched from a missile bank.
Cost: 30,000
Long range missile: 1D6-1 damage, minimum 1 damage, 12 per ton, Launched from missile rack.
Cost: 15,000
Shockwave missile: 0 damage, sand launched by targeted ship has no effect for 1 turn, 12 per ton
Cost: 35,000
Ortillery missile: 2D6 damage, max ship to ship range is close, acts as large yield nuclear weapon against surface targets, 6 per ton.
Cost: 45,000
Base torpedo: 4D6 damage, 2 per 5 tons
Cost: 15,000 each
Nuclear torpedo: 6D6+Crew hit, 2 per 5 tons
Cost: 90,000 each
Ortillery torpedo: Cannot be used in ship to ship, acts as an earthquake bomb against surface targets, with damage ranges measured in Km
Cost: 30,000
 
barnest2 said:
Added some more missiles, and the torps... am a little worried about the prices of torpedoes, both in the developers pack and in my new ones, (too cheap and too expensive i think) so if someone couldget back to me on those...

Actually the prices are ok IMHO, for the utility of the devices.

barnest2 said:
Long range missile: 1D6-1 damage, minimum 1 damage, 12 per ton, Launched from missile rack.

Looking at the this one How is it "Long Ranged" Yes it burns faster, but the endurance is shorter, or in effect it has the same amount of vector change as the standard missile.

One of the ideas I have had is to add damage based on how long the vector is when a missile impacts the target.

barnest2 said:
Ortillery torpedo: Cannot be used in ship to ship, acts as an earthquake bomb against surface targets, with damage ranges measured in Km
Cost: 30,000

Ok, I have to ask, What is an "Earthquake" Bomb?
 
Infojunky said:
barnest2 said:
Ortillery torpedo: Cannot be used in ship to ship, acts as an earthquake bomb against surface targets, with damage ranges measured in Km
Cost: 30,000

Ok, I have to ask, What is an "Earthquake" Bomb?

Aside from "Banned for use in the Imperium", that is. Anything with that kind of damage radius is a WMD, and the Imperium frowns on such things.

This old Geologist (who did get passing grades in Geophysics, yes) speculates that, without going nuclear, these would have to be designed as ortillery "hollowpoints" intended to cause as much energy transfer to the ground surface and subsurface as possible, causing compression waves and vertical ripples, just as earthquakes do.

The actual effect will depend strongly on what kind of soil they hit. Soft sediment liquefaction is unlikely in the earthquake sense as it requires a more lengthy set of vibrations to hit resonance frequencies with the soil particles, but the potential for mud cratering and secondary "splash" effects is, if not deadly, certainly good for comedy. You could get liquefaction with a series of timed strikes, but really, such orchestrated strikes will be better spent on targets instead of open ground.

The potential to ring exposed bedrock like a bell is certainly there, but the specific effects will depend on how "solid" that bedrock really is. Heavily fractured bedrock will probably crater and spray rock dust and chips all over. No fun to be near. Hard and unified bedrock strikes are more likely to resemble conventional explosive effects, as the ortillery round vaporizes at the surface contact instead of penetrating. You still might get vehicles, structures, and people "leaping" off the surface of connected bedrock, but this will be less predictable.
 
Earthquake bombs were used in WW2 by the allies on german cities, they were basically huge bombs that used concussion effects to wreck urban enviroments... I was imagining as a similar idea, but on a very large scale...

The long range missile is only called this because thats what it is the High Gaurd :)

And ok, i made the ortillery torp illegal, but the thing is big, and anything that big slamming into a planet from orbit is going to do serious harm... and arnt nukes WMD's anyway? or are they low yield or non dirty or some such handwave?...
 
barnest2 said:
The long range missile is only called this because thats what it is the High Gaurd :)

Change the name to High Velocity Missile, that tells you exactly what it does
:D

Stouty
 
Mud isn't generally considered a WMD, but

A huge blob of mud the size of the moon that could be aimed and pushed in a desired direction would definitely count as a WMD.

In effect just because it is a Nuke - doesn't mean it is instantly a WMD.

Anti-ship weapons would be considered nuclear artillery. They are tactical in nature (not strategic) - designed with limited yields to take out specific targets (large groups could of course be hurt, largest numbers being from the loss of a large starship perhaps - but not truely Mass Destruciton material). From the standpoint of space weapons - greater damage could be done by slamming the mass of a good sized starship into a population area...
 
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