I came up with a set of rules, which i thought made more sense in terms of the size of missiles... I just need some help with the damage of them (or prices, though they should be fine)
Basic missile: 1D6 damage, 12 per ton, launched from missile rack
Cost: 15,000
Heavy missile: 2D6 damage, 6 per ton, launched from missile bank
Cost: 30,000
Ultra heavy missile: 3D6 damage, 2 per ton, launched from missile bank
Cost: 45,000
Nuclear missile: 4D6 dmg + crew hit, 2 per ton, launched from missile bank
Cost: 75,000
To make a smart missile, double the basic cost.
EMP missile: Automatically disables D2 random sections of the ship for D6 turns. 6 per ton
Cost: 60,000
Also, could anyone help with a list of other missile types... My book seems to have gone walkabout...
Basic missile: 1D6 damage, 12 per ton, launched from missile rack
Cost: 15,000
Heavy missile: 2D6 damage, 6 per ton, launched from missile bank
Cost: 30,000
Ultra heavy missile: 3D6 damage, 2 per ton, launched from missile bank
Cost: 45,000
Nuclear missile: 4D6 dmg + crew hit, 2 per ton, launched from missile bank
Cost: 75,000
To make a smart missile, double the basic cost.
EMP missile: Automatically disables D2 random sections of the ship for D6 turns. 6 per ton
Cost: 60,000
Also, could anyone help with a list of other missile types... My book seems to have gone walkabout...