As you may note, I mentioned using the side arc minibeams which aren't being used otherwise (fighters in my experience rarely try and come at you head on, especially if you're Minbari) - also, correct me if I'm wrong, but 18 inch fusion cannons can shoot the enemy fighters from outside of their sensor range.
I was under the impression that if the scout or fighter which successfully makes a roll to reduce stealth was killed, then it no longer counted. Live and learn... I've always killed fighters before they got close enough in numbers that mattered.
As for fusion cannons - yes, they are nice. They are nice because of their range - but they're not really good anti-ship guns except on the war level ships (with 8 AD) or the twinlinked ships (the Tinashi is pure gold, the Ashinta is equally awesome and a bargain at half the price).
AP, non twin-linked isn't all that hot vs. Hull 6. Really, it's not. AP/Twinlinked is.
You have to appreciate though, that with at least 6AD in most arcs, Minbari have great weapons for shooting down fighters at range, before they become an issue. Dodge saves be damned.
I was under the impression that if the scout or fighter which successfully makes a roll to reduce stealth was killed, then it no longer counted. Live and learn... I've always killed fighters before they got close enough in numbers that mattered.
As for fusion cannons - yes, they are nice. They are nice because of their range - but they're not really good anti-ship guns except on the war level ships (with 8 AD) or the twinlinked ships (the Tinashi is pure gold, the Ashinta is equally awesome and a bargain at half the price).
AP, non twin-linked isn't all that hot vs. Hull 6. Really, it's not. AP/Twinlinked is.
You have to appreciate though, that with at least 6AD in most arcs, Minbari have great weapons for shooting down fighters at range, before they become an issue. Dodge saves be damned.