Minbari vs Centari?

It actually wasn't a bad option in the MoW tournament, as 3/4 of the scenarios allowed 2 raid points in hyperspace.

The problem was that to take the JP bombers you'd be cutting down on your long range firepower overall, and the non-hyperspace scenario came up alot, too.

I took the Tigara/2 Torotha combo... it had very very mixed results.
 
Alexb83 said:
It actually wasn't a bad option in the MoW tournament, as 3/4 of the scenarios allowed 2 raid points in hyperspace.

The problem was that to take the JP bombers you'd be cutting down on your long range firepower overall, and the non-hyperspace scenario came up alot, too.

I took the Tigara/2 Torotha combo... it had very very mixed results.

Now that's a bit special don't you think? But you're right if you can use it most of the time it's good.
 
Alexb83 said:
No, indeed - and it's a dubious option at best. Chances are you'll be dropping 2 raid or one lone Battle level ship behind enemy lines. It'll be alone, unsupported, and will most likely be within very close range of the enemy .

granted not every scenario lets you use AJP but if you can then there are few races it works better against than the Centauri.
They have little to no rear firepower and if the Centauri player deploys a big ship to face his rear in anticipation then you have just cut down on the fire your main fleet has to face!

There is imo no better use of a Tigara or two, what else would you suggest doing with such a short range ship? Advance straight into Centauri guns!? :shock:
That was what Burger did against me at Gaelcon and they were ripped to pieces, had he taken advantage of keeping them in hyperspace he'd have come out behind my Sulust/Centurion/Primus and I'd not have had the firepower to hurt them.

And I have had Minbari ships open jump points on top of my Corvans and they do not survive that experience!

The Centauri are not some unbeatable killing machine, you just need to understand how to exploit their weaknesses as with any foe
 
You say that your stealth is brought down with ease really? Your fighters are better your ships amlost all have mini beam and ALL of your good weopens have pricese. Don't let him close the range kill the fighters and soucts FIRST and then get behing his ships we what is left of your fighters. Dog his weak ships to force them spend time running away of even better have ships move to challenge your fighters. I am sick of people saying that the Mim are weak or usless. Learn how to use them. Yes there are things that can bring down stealth. BUT THEY ARE WEAK. Souts are not large powerful ships. fighters die that what they do. If you let a person use a scout for several turns and keep fighter on your ships then get within 8 inches you should lose the game for being a fool. Just becasue you have to think we your fleet now does not mean they are weak!!!!!!!!!
 
Hans Olo said:
I think the Centauri are maybe a bit too hard to crack right now. :?

I knew this would start after stealth was fixed and the cries of Minbari/ISA cheese died, the Centauri are the new boo boys :roll:
 
Too be honest Centauri were always one of the boo boys. Its just that there were also other boo boys around. The Stealth/Dodge issue that arise with Minbari/ISA vs the just sheer toughness of the Centauri hulls ment that they were approachable from the mechanics standpoint, while Centauri have to be approached on a ship by ship basis.

The outcry against the Sulust/Tertius only died down because we had the tourney list ships for folks who did not like the SFoS model. Now that the tourney list has been scrapped the Centauri's biggest over the top ships are back, hence we see lots of Tertius/Prefect/Sulust are busted whines, with the occasional attached Corvans are too good whines. (Really good patrol choices being rare, hard to kill ones even rarer.)

As to the thread topic, this is a tough match up for the Minbo's as the basic range and fire tactics are fairly even throw. Both are front beam fleets but the Minbari have the manuever advantage in most cases. Speed past and use you excellent mini-beams, hope he does not see through stealth too much while you do. After that it should be a matter of time. Oh...and take a torotha or two and use them to remove Corvans as outlined above.

Ripple
 
Ripple said:
Too be honest Centauri were always one of the boo boys. Its just that there were also other boo boys around.
Ripple

yup this was why I knew the fanheads would get stick once Armageddon came out. The tourney list certainly curbed the Centauri excesses
 
Honestly we are they easiest fleet to use. The Sheer firepower we can put out exceeds anyone one else & it's non interceptable. A couple of big crits the other fleet is doomed. Having the best raid ships in the game is why we are the best. I had a game where my sulust had 10 crits currently active on it. It was neither crippled or skelton crewed (only just).
Most of our raid ships just have slightly too many hits. It's hard to out manuever a fwd arc beam. Most the time you have to go through it. Makes it a little painful.
 
We could well be, I'd find it hard to objectively say so because I've played as Centauri ever since the Earthforce Sourcebook rules, through B5 Wars to the present, so for me they are the easiest fleet to use because they've been my primary fleet for so long!
 
emperorpenguin said:
We could well be, I'd find it hard to objectively say so because I've played as Centauri ever since the Earthforce Sourcebook rules, through B5 Wars to the present, so for me they are the easiest fleet to use because they've been my primary fleet for so long!

Actually I don't know a single person who would disagree that the Centauri Fleet is the easiest to play.
Also everybody I know who started with Centauri as his second fleet instantly performed a lot better as with his first fleet before.
 
Hans Olo said:
Actually I don't know a single person who would disagree that the Centauri Fleet is the easiest to play.
Also everybody I know who started with Centauri as his second fleet instantly performed a lot better as with his first fleet before.

I do, my brother! :lol:

he doesn't like their style of play and prefers Narn and Brakiri
 
emperorpenguin said:
Hans Olo said:
Actually I don't know a single person who would disagree that the Centauri Fleet is the easiest to play.
Also everybody I know who started with Centauri as his second fleet instantly performed a lot better as with his first fleet before.

I do, my brother! :lol:

he doesn't like their style of play and prefers Narn and Brakiri

Hm I don't like they're style of play either because I like to have a challenge :)
 
Hans Olo said:
Hm I don't like they're style of play either because I like to have a challenge :)

Well my regular opponent (my brother) has about a 50/50 success rate against my Centauri with his Narn and Brakiri.
I certainly don't find them a walkover fleet by any means.

At Gaelcon I had a really tough fight versus The Pirv's Drakh.
At Wheel of Fire Greg's ISA and Drala Fi's Minbari knocked the stuffing out of me (the latter by opening jump points behind me and attacking my Centauri from behind with Tigaras)
At Into the Fire again Greg's ISA kicked the crap out of me!

If you have a negative mindest and think you CAN'T beat them then chances are you won't!
 
emperorpenguin said:
Hans Olo said:
I think the Centauri are maybe a bit too hard to crack right now. :?

I knew this would start after stealth was fixed and the cries of Minbari/ISA cheese died, the Centauri are the new boo boys :roll:

It's nice being a Narn player. Other than the occasional cry about our Ka'Tan/Ka'Toc(which hasn't exactly let us win anything despite being admittedly very good skirmish ships) nobody really comes after us about being overpowered. :lol:

I was so dissapointed about the lack of SM T'Rakks. We could've finally had our "OMG THE NARN ARE TOO POWERFUL!" ship. :lol:
 
Celisasu said:
I was so dissapointed about the lack of SM T'Rakks. We could've finally had our "OMG THE NARN ARE TOO POWERFUL!" ship. :lol:

You did for all of about 24 hours until it was corrected! :P Now back in your place damn uppity slave race! :D
 
emperorpenguin said:
Celisasu said:
I was so dissapointed about the lack of SM T'Rakks. We could've finally had our "OMG THE NARN ARE TOO POWERFUL!" ship. :lol:

You did for all of about 24 hours until it was corrected! :P Now back in your place damn uppity slave race! :D

Also when we had the original Dag'Kar with E-Mines that could cause crits. Those were the glory days for the Narn. And damn did the Minbari hate us back then. You could crit entire fleets out of the game with all the e-mines that baby could launch. I guess whatever sale we had on launchers ended around the time of SFOS. :cry:
 
I submit that EPs list of who beat the tar out of him pretty well covers the issue. Two ISA and a Minbari who got the rear jump on him...and an honorable mention to the Drahk (who oddly should have trouble with a beam heavy fleet unless very heavy on the raider, light...which makes them ISA...hmmm....theme forming...)

Ripple
 
Ripple said:
I submit that EPs list of who beat the tar out of him pretty well covers the issue. Two ISA and a Minbari who got the rear jump on him...and an honorable mention to the Drahk (who oddly should have trouble with a beam heavy fleet unless very heavy on the raider, light...which makes them ISA...hmmm....theme forming...)

Ripple

It was 3 lights and one heavy cruiser. The heavy took a pasting from my batle lasers but the light cruisers were able to get in close and past the forward arcs taking out the Sulust and Primus. It was the humble Altarian which won that game for me.
 
I witnessed this game, its not that we were playing a campaign game, where the player took the best of what he could to fight againest you. And he's probably one of the best players of miniatures games in this area. So just because he won, some of it might be contributed to tactics, as opposed to pure, blind luck, or overpowered fleets.
 
The first fight I fielded a sharlin, tinashi, Morshin, teshlan and leshath at battle 5 which gave me 14 nials, 2 flyers. the fighters were the only thing that did significant damage against his all hull6 fleet of an octurian, 2 primus and 2 altarians. He missed 2 stealth rolls the whole game. The sharlin died in 2 rounds, a lucky crit speed zero'd the tinashi the first round.

The second time (which was a campaign game) he fielded a primus, 4 prefects, 2 Dargans, 3 Corvans. I fielded 2 tinashi and 2 morshins (as I have been at -1 FAP in all but 2 battles for the entire campaign). My stealth was reduced to nil so fast it wasn't even funny. By the time I even had my fighters deployed, one of my tinashis was crippled...

and in the Annihilation and SFOS senarios you can't start with any of your fleet in hyperspace.
 
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