Afternoon PST Another Dilbert,
AnotherDilbert said:
The entire weapon system is upgraded together, weapon and turret alike.
AndrewW said:
AnotherDilbert said:
Final cost = Base Price × 150% = 2.5 × 150% = MCr 3.75
Correct.
So, how do we apply different advantages to weapons in the same turret? We have no system, but the simple way would be to apply the worst penalties to the turret?
So if we have a turret with an Energy Inefficient weapon and a Reduced Size weapon, the turret would have a size of 100% (since one of the weapons are not reduced), power consumption of 130%, and a price of 110%?
The sample Mercenary Cruiser MgT HG 2e p. 148 has 8 TL 9 Triple Turrets without any weapons indicated that they require 8 tons of hull space, cost MCr 8, and a Power requirement of Turret 8.
I want to install one Triple Turret (Beam Laser) on the Mercenary Cruiser.
Going to the 200 Ton SDB on p. 124 one Triple Turret (Beam Laser) is Tons: 1, MCr2.5. The power requirements for the Triple turret (Beam Laser) is not listed, however a triple turret requires Power: 1 and a 3 beam lasers require (3 x 4) = Power 12. The total power requirement for the triple turret (beam laser) is 1 = 12 = 13.
The 200 ton SDB has one Triple Turret TL 9 (Beam Laser TL 10) with specifications of: Tons: 1 and Cost: MCr2.5. The Patrol Corvette ship record sheet MgT HG 2e p. 137 has under the Power Requirement section an entry of Weapons: 28. For one Triple Turret (Beam Laser) I believe the proper Power Requirements entry would be Weapon: 13.
Ship Record Sheet: Weapons: Triple Turret (Beam Laser); Tons: 1; Cost: MCr2.5; Power Requirements: Weapon: 13
Instead of the TL 10 Beam Laser I am going to install three Advanced Beam Lasers in to one of the
existing TL 9 triple turrets. The base specifications for a single TL 9 Triple Turret which according to the Mount Table, MgT HG 2e p. 24, has a Power Requirement of 1, takes up 1 displacement ton of hull space, and has a cost of MCr1.
Ship Record Sheet: Weapons: Triple Turret (Empty); Tons: 1; Cost: MCr1; Power Requirements: Turret: 1
According to the rules the Advanced option increases the the tech level by 1 TL, the cost increases by 10%, and 1 Advantage modification is required.
The Beam Laser is available at TL 10, has a Power requirement of 4, does not list a tonnage requirement, and has a cost of MCr0.5. Selecting the Advanced option adds 1 to the base TL making the Advanced Beam Laser TL as TL10 + 1 = TL11 and the base cost is increased from MCr0.5 by 10% = MCr0.5 x 1.1 = MCr0.55.
An Advanced Beam Laser has the following characteristics at this point: TL 11, Power 4, no changes to tons, cost of MCr0.55, and requires the selection of 1 Advantage Modification.
Advanced Beam Laser (TL 11) without Advantage modification; Tons: NA; Cost: MCr0.55; Power Requirements: Weapon: 4
On MgT HG 2e p. 49 I decided that the Advanced Beam Laser will use the Energy efficient Advantage modification.
The Advanced TL11 Beam Laser's power requirement has nothing to do with the power needed to operate the installed TL 9 triple turret and would not be part of the Energy Efficient Advantage modification.
Taking the Advanced option updated the Beam Laser to Energy Efficient Advantage modification reduces the Beam Laser's power requirement by 25% or uses 75% of the power for a TL 10 Beam Laser. One TL Beam Laser requires Power 4 and an Advanced TL11 Beam Laser's power requirement is 4 x 0.75 = 3.
Advanced Beam Laser (TL 11, Energy Efficient) with Advantage modification; Tons: NA; Cost: MCr0.55; Power Requirements: Weapon: 3
3x Advanced Beam Laser (TL 11, Energy Efficient) with Advantage modification Total Cost; Tons: NA; Cost: MCr1.65; Power Requirements: Weapon: 9
The Total cost for one Triple Turret (Advanced Beam Laser, energy efficient): Tons: 1; Cost: Turret MCr1 + 3 Advanced Beam Laser total cost MCr1.65 = MCr2.65; Requirements: Weapon: Turret 1 + 3 Beam Laser total 9 = 10
Unfortunately, the rules do not cover the installation of primitive and advanced weapons in existing mounts just like how to do mixed weapons with one or more of them using the primitive and advanced option.
Which means that instead of filling existing empty turret with primitive or advanced weapons you have to replace the entire turret.
Barbette and Bay using the Primitive and Advanced option is straight forward since everything is already calculated to fit within the structure without regard to the separate requirements for the installed weapons and ready munitions.