MASTERWORK WEAPONS
A masterwork weapon grants the wielder a +1 bonus to one option of the crafter's choice: attack rolls, damage rolls or armor piercing.
Such weapons are not typically found for sale and will cost three times as much as a normal version of the weapon (minimum 30 sp).
MASTERWORK WEAPONS BY RACE:
Antillian: Blowgun (+1 hit)
Bossonian: Bossonian longbow (+1 attack)
Darfari: All clubs (+1 Dmg)
Ghanata: Ghanata knife (+1 Dmg)
Gunderman: Pike (+1 AP)
Hyborian: All Maces (+1 AP), Lances (+1 AP), Polearms (+1 Dmg), Swords (+1 hit), Warhammers (+1 AP)
Hyrkanian: Hyrkanian bow (+1 Dmg)
Kothian: Greatsword (+1 dmg)
Kushite: All Spears (+1 hit), Bamula Hunting Bow (+1 Dmg)
Nordheimir: All Axes and Swords (except scimitar and tulwar) (+1 hit), War Maul (+1 AP)
Picts: All Primitive weapons (+1 hit)
Shemite: All swords, Shemite bow (+1 hit)
Souther Islander or Souther Black Kingdom Tribesman: Spear (+1 Dmg)
Stygian: Khopesh, Stygian bow, Short sword, Whip (+1 hit)
Turanian: Hyrkanian bow, Scimitar, Tulwar, Whip (+1 Dmg)
Vendhyan: Light lance, Tulwar (+1 AP)
Yuetshi: Yuetshi knife (+1 Dmg)
Zamorian: All Daggers, Knives, Stilettos (+1 Dmg)
Zingaran: Arming Sword, Broadsword (+1 hit)
In addition to being of the correct race, the creator must also have a minimum 8 ranks in Craft (Weaponsmith).
The Khopesh sword is not yet in the rules, but can be seen on the Road Of Kings cover; it is a hooked egyptian sword suitable for disarming foes.
Sword, Khopesh (Exotic One-Handed Melee Weapon): A khopesh is a hooked sword of Stygian manufacture which lends itself exceptionally well to disarm and trip attacks. Users with the Exotic Weapon Proficiency feat receive a +2 bonus to disarm and trip attacks.
Sword, Khopesh: Cost: 100 sp, Dmg: 1d8, Crit 19-20/x2, AP: 1, Rang: 0, Hardness: 10, Hit Points: 5, Wt. 3 lb., Type: Slashing.
The war maul (Thorgrim's hammer from CtB) is here:
War Maul (Two-handed Exotic Melee Weapon): The war maul is a five foot warhammer that is too heavy to use for an untrained Medium creature, even with two hands. In fact, a creature must have a minimum Strength score of 17 to even wield one effectively at all, and suffers not only the -4 non-proficient penalty to attack rolls but also a -4 penalty to initiative. A Medium creature with the Exotic Weapon Proficiency and Strength 17+ can wield the war maul with two hands with a -2 penalty to attack rolls and initiative. A Large creature can use a war maul with two hands as a martial weapon with no penalties, or with one hand as an exotic weapon with a penalty of -2 to attack rolls and initiative. A Large creature without the Exotic Weapon Proficiency who uses the war maul in one hand suffers the standard -4 penalty to its attack rolls and initiative.
War Maul: Cost: 100 sp, Damage: 2d12/x2, AP: 8, Hardness: 8, Hit Points: 10, Type: Bludgeoning, Reach: 0, Weight: 9 lb.
MORE NEW WEAPONS HERE: http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=1660
[EDIT] Added Khopesh. Revised war maul. Revised MW to allow +1 bonus to either attack, damage or AP.