Mars and Gettysburg

Not that we are an impatient and demanding lot, but any more specific idea when the Update might show up???

Cheers
 
Myrm said:
Not that we are an impatient and demanding lot, but any more specific idea when the Update might show up???

Currently with ADB for approval (making sure we did not stick five engines on the Mars :)), hoping to have it up either today or tomorrow!

And if it helps any, I have already started writing Fleet Update #2 :)
 
Okay, Fleet Update #1 is just going through one last check, and then I think we are good to go. Why the delays?

Well, to begin with, we figured it would be a really funky idea if we had more than just the Mars and Gettysburg in there, so a whole new type of ship was added for all fleets. Then the new Klingon ships.

And, from that point, it began to suffer from the 'wouldn't it be a whiz-owhix idea if we added X, Y and Z too!' Syndrome.

One of the new ships, for example, gave us the opportunity to add a new trait. We then twigged that an existing ship int he rulebook would also benefit from that trait - and so another ship gets added...

Now, we have finally stopped doing that, with any other 'cool ideas' destined for Fleet Update #2. We are now (literally, right now) making everything tight and ship shape (sorry), firing it off to ADB so we all agree with the new stats and things, and then it will be posted. Fingers crossed we can get it up either later today or tomorrow.

The upside is that instead of two new ships, you will be getting _19_ new ships, stretched across every fleet (everyone is getting something!), plus a new scenario, plus two new traits added to the game system. Oh, and a third party review of one of the new ships too.

So, I guess I am saying sorry for the delay, but it is now ten times better than it was!
 
Earlier post in this thread (last of the first page by my layout) - Matt said it will be a free PDF.
 
Hi guys,

There are a few little tweaks to go through on the Fleet Update, so looks like it will be Monday now.

However, no doubt the Tactical Challenges players will be letting everyone know what they saw in the preview we printed out for them...
 
They both look very good, especially the mars, 100 damage anyone? though with a price tag to match.
Gettysburg looks good, will have feirce competition with the Kirov but I think it will hold it's ground there.
 
The E5 stats did get me to buy 3 E5s straight away so I can run an E5D drone bombardment squadron. There weren't any F5Ws to buy unfortunately.

The F5W is nice, there is now a separate entry for the New Jersey and shock has been added to the game.

To be fair I get excited about the small stuff far more than BBs.

There's even some articles by yours truly, though it was when I was ill and I don't remember writing them. It's got me to dig through my sent pile and find the scenarios I forgot to do maps for, so Matt'll be getting some things in his intray for Update II: The Updatening.

If people like the product review I'll do one for the E5.
 
As well as the Mars and Gettysburg, I'm definitely excited to see the escort variants starting to appear. I'll also be interested to see how the drone and plasma users deal with them :)
 
So Shock has been added in? I'll have to keep an eye out for how it's implemented. Ditto for the escort rules.
 
nekomata fuyu said:
As well as the Mars and Gettysburg, I'm definitely excited to see the escort variants starting to appear. I'll also be interested to see how the drone and plasma users deal with them :)
That is good a good point as well, and am now regretting not picking up another ortenga to use in that role/drone spam version :p May just get another fed reinforcements box in a couple of months once I've finished all the stuff I've got.
Am curious about the texas escort as well...
 
In SFB particularly powerful weapons (Maulers or the New Jersey firing all 6 photons at once etc) caused shock and potentially damaged the ship slightly.

Putting Shock back in lets you use the New Jersey as it was intended. Fire all six photons overloaded at point blank range and damn the consequences.
 
Ben2 said:
Putting Shock back in lets you use the New Jersey as it was intended. Fire all six photons overloaded at point blank range and damn the consequences.
And the poor target :p
A use I'd thought for the old New Jersey was that the extra torpedo system allowed you to fire torpedoes two turns in a row, or not having to use "reload weapons" when you want to be pumping your shields up or closing blast doors.
 
Ive used a NJ in SFB as a rolling fire of three photons before and it was rather effective vs disruptor fleets, but not good vs plasma. On the other hand, an alpha strike has charms all of its own...
 
In SFB you can use the 3/3 similarly to disruptors, either with two alpha strikes on sequential turns or using prox torps for a long range Mizia effect.

In ACTA it was always a pain to have two photons to hold back, and I either went 4 drones or took the plasma variant to get 4 plasma dice to either soak returning fire or really mess up/finish off a ship with no phasers to fire due to being crippled or having already fired.

6 photons in one turn in return for suffering the effects of Shock I would take. Firing four photons one turn, 2 the next and then reloading is always a pain, because unless you are going to sit there and slug it out (which against Klingons would be a mistake) then by that point the rest of your fleet are breaking off to reload and set up another attack run.
 
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