Trifletraxor said:
So you have played with critical hits being able to go through skin armor too? I think you misinterpret the old rules. Magic spells and skinarmor is not mentioned in sentences you are quoting.
Are they 'other protection'? If so, then they're explicitly covered. Let's try the description of the Protection spirit spell: "It acts in every way like normal armour." I don't think there's realy any room for ambiguity.
As for skin armour, all animals have areas of thinner skin, such as the armpits, groin, inside the elbow, the eyes, the anus, inside the mouth, etc.
"Still, you MIGHT be right, in which case allowing magical defences to stand in the face of a critical hit was a common good houserule among RQ3 players."
Houseruling is another matter, but personaly I prefer this rule as it was orriginaly intended. It limits powergameyness and preserves a sense of uncertainty and danger in RQ. I like the idea that it's hard, or even impossible to
guarantee that you can't be hurt by an opponent. If magical defences are perfect then becoming impervious to you're opponents attacks becomes quite feasible in many situations, and I think that's a very bad thing.
It's one reason I dislike the MRQ rule that crits inflict maximum rollable damage instead of rolling damage twice. The average damage is about the same in either case, but with a modest fixed cap on weapon damage, it becomes quite possible to protect against it. For example 5 points of a Protection spell guarantees imperviousness from dagger attacks (sans damage bonus), whereas in a roll twice system you'd need 10 points for the same guarantee.
In MRQ, with the new precision attack to bypass armor, if you let it bypass magic too, both protection from ARMOR and MAGIC becomes a total waste when fighting highly skilled opponents, ...
True, but I take that as an argument against the precise attack rule, which clearly doesn't scale to very skilled characters however you slice it. IMHO it's not a good argument against the principle that no defences should be perfect.