simonh said:Well the description says it ignores all armour points, and the Protection spell explicitly says it can be bypassed by Precise Attacks.
Technicaly according to the prcise wording we have now Damage Resistance shouldn't be bypassed because it doesn't actualy give armour points, however I'd definitely say it should be treated the same way as Protections and Shield and should be bypassed by Precise Attacks in the same way, and Rules Lawyers who say otherwise can Burn in Hell.
:wink:
simonh said:Well the description says it ignores all armour points, and the Protection spell explicitly says it can be bypassed by Precise Attacks.
Technicaly according to the prcise wording we have now Damage Resistance shouldn't be bypassed because it doesn't actualy give armour points, however I'd definitely say it should be treated the same way as Protections and Shield and should be bypassed by Precise Attacks in the same way, and Rules Lawyers who say otherwise can Burn in Hell.
:wink:
Rurik said:Whereas should we operate under the assumption that such a precise attack, being made and succeeding, should bypass all forms of armor, corporeal, spiritual, or otherwise, one cannot surmise as reasonable that all magical protections should also be so disregarded as to be rendered innefectual.
simonh said:Rules Lawyers who say otherwise can Burn in Hell.
Rurik, if you do that again, I might fall in love with you.Rurik said:Hereto and Thereafter, ... (snip poetic goodness)
Vatras said:My guess is now that this is still as it was in RQ 3, and the spell is intended to work against precise hits. I have not yet read the new enchantment rules (especially how to create a spell matrix), but if you are in doubt, I suggest you houserule Damage Resistance to be AP.
Vatras
gran_orco said:If a character would have a 5 point armourblessing enchantment and the damage resistance 10 he would be indestructible, I think. With RQ4 (beta) the critical hit ignores magical and physical armors.
Trifletraxor said:What!? Precise attacks bypassing magic protection? Finding the glitch in the spell? That's just plain silly. :?
Turloigh said:Hi. Haven't posted in a while, but this has brought me back.
Rurik, if you do that again, I might fall in love with you.Rurik said:Hereto and Thereafter, ... (snip poetic goodness)
simonh said:Trifletraxor said:What!? Precise attacks bypassing magic protection? Finding the glitch in the spell? That's just plain silly. :?
Ah, another person that thinks magic protection is some kind of Star Wars force field? You've been watching too many science fiction films.
It's a 'suit' of magic armour. Shield spells are a magic shield. Think mythic reality.
Anyway even force fields can have weak spots - just ask Dr. Who about the weak spot in the Dalek's force field near the eye stalk.
Trifletraxor said:I haven't been watching too many science fiction films. I've just played a hell of a lot RQ3.
Oh yes, now I see the weak spots in your shield spell! I'll attack between the magic hauberk and the magic helmet! YES!!!
RosenMcStern said:It has already been argued in previous edition forums that Protection and Shield make natural or worn armour tougher (or skin, if you are wearing no armor). This means that if you bypass the normal armor the magic one is bypassed as well.
However, a different ruling (in the errata?) could be a good idead form MRQ.
simonh said:Trifletraxor said:I haven't been watching too many science fiction films. I've just played a hell of a lot RQ3.
A critical hit in RQ3 bypassed all material and magical armour.
Deluxe RuneQuest Player's Guide for RQ3, Page 55, Critical Success Attack Roll - "...the adventurer has managed to get a blow, missile, etc., past any armour or other protection the target has and do damage to what the protection should have guarded. ..."
Allowing magical defences to stand in the face of a critical hit was a common error among RQ3 players.
Trifletraxor said:Okay, lets say it toughens the skin. How do you bypass skinarmor?
SGL.