Captain Jonah said:
We are getting a little focused on just food here. Lets look at this from another angle.
Food is a sizable part of living expenses. For a generic figure, I believe one third is a good number. Another third would go to lodgings, and the third third to everything else (I'm unsure of a good term for that; I'll use 'personal goods' in this post). I know there are places where those fractions don't hold, but I believe food+lodgings tend to be fairly constant. In any case, I think it works as generic figures.
In CT we have figures for food and for lodging. They work out as:
Starvation level: Cr120 (180)
Subsistence level: Cr300 (450)
Ordinary level: Cr400 (600)
High Living: Cr900 (1350)
Numbers in parentheses are with my assumed costs of personal goods included.
Later versions (including MgT) have costs of living based on social standing. All of the versions have (IMO) been broken (too steep a rise at lower social levels, too flat at the high ones). MgT is better than the others, though.
According to MgT (Core Book, p. 87), an Average standard of living costs Cr1200 (twice what CT had) and a good standard of living costs Cr1500, a bit more than 10% over CT's High Living.
So either the Imperium has experienced a 100% inflation or the two tables don't speak of the same conditions. My suggestion would be to say that MgTs figures are for traveling people who pay more for food and lodging in temporary lodging houses or hotels.
It's not unreasonable to assume that cost of living while travelling on a starship would be closer to the MgT figures than to the CT figures.
So let's compare cost of starship living to an average standard of living for travellers. That would be Cr1200 per month. But that includes accomodations, and a starship has the cost of accomodation covered by the bank payments and the annual maintenance. So that's one third off, or Cr800 per month for food and personal goods. That would be Cr400 per fortnight accounted for. The remaining Cr600 per fortnight has to be explained in terms of air and water recycling and... is there anything else that isn't covered by food+personal goods? And I just don't see air and water systems as costing that much to run (The machinery itself is covered in the cost of the ship and the annual maintenance).
Life support costs are the monthly payment for every consumable that the crew and passengers need each month.
Consumable, yes. So MgT's rule about having to pay for empty staterooms is unreasonable. (As is not paying double for double occupancy).
First aid: Replacement for some of the time limited stuff in the medicine box. A new pack of sticky plasters. Prescription drugs and medicines. A ship is totally isolated; you cannot call an ambulance or pop down the local chemists so you need everything possible to handle accidents. Much of that has no shelf life but a fair amount does and you will also be using things like tailored inoculations for every world you visit, a passenger could come on board with something mild that none of the crew has ever seen before. On that world everyone has it as children so its mild in adults, however having the entire crew down with projectile vomiting at both ends is a serious risk to the ship.
Most medical supplies have a greater shelf life than two weeks at TL 8. I don't think shelf life is going to go down with rising tech levels. (Indeed, an early amber zone had the PCs recover a load of still usable medical supplies that had been stashed away during the 4FW, more than twenty years earlier).
Entertainment. New TriDs and vids, diginovels, Emagazines. New or updated games. Physical books, magazines, new decks of cards (if you have games for low states/cash opening a new pack proves the game is sort of honest). The onboard storage capacity is huge and any ship will quickly build up a library of thousands of games and millions of books and magazines but they need to keep current. You need TriDs of the latest bands and performances, you need news stories that are as current as is possible in Traveller. This costs money.
No, you don't
need that. If necessary, you can make do with chess sets and decks of cards (And role-playing games
). It's only 8-10 days. Now, if you're running a regular passenger line and want to entice passengers from a rival passenger line, you may decide to spend a bit of your potential profits on amenities that are fancier than absolutely necessary. But a tramp merchant is selling passage, not entertainment.
Rather than track all of this separately it is far easier to break it down into the three cost bands and allow that a little bit of the cost each week goes towards each of the above. Over time it will balance out.
Except that I think the five categories I suggested above would be better, I agree with that.
Hans