Looks to me that the biggest problem facing me using MRQ2 for a D&D style romp, is the lethality of combat. Walking into a room with 6 'orcs' is a sure fire way to a TPK. Or near enough.
What's the quickest route to making MRQ2 less lethal?
And no fair saying 'Play OpenQuest'
What about doubling all Body Location values (but keeping the original scores to work out Major Wounds and criticals etc)?
What's the quickest route to making MRQ2 less lethal?
And no fair saying 'Play OpenQuest'

What about doubling all Body Location values (but keeping the original scores to work out Major Wounds and criticals etc)?