Breschau of Livonia
Mongoose
I'm slowing getting the hang of the Runequest II system. One thing which we've really been having trouble with is handling Combat Maneuvers (sorry switching to American English here...) when facing creatures.
A creature like a dragon or wyrm isn't likely to be parrying with its thick armor. However, I've been finding it unsatisfying that as a result there is guaranteed to be at least one CM available on every single hit. This system makes some sense when dealing with a humanoid opponent where not trying to counter a blow seems to allow for some precision. But it seems... odd... that, for example, the PCs can effectively guarantee always hitting the same hit location.
I'm getting close to implementing the Chaosium BRP system whereby you have three success levels (Critical, Special, and Success) where a Critical or Special success may, depending on your opponent, give you some benefit while a regular success is always just that, a regular success. But I'd really like to try using the rules as written if I can. The option rule of giving an opponent a +10% to attacks vs. those who use the same maneuver is helpful, but of less utility when facing an epic beastie. Usually the beast is going to hit and the PCs best hope is to be able to parry, deflect, or dodge the blow.
Are there other options I should consider? Anyone else experience this?
(The irony being in my D&D games most combats were against humanoids but my MRQ2 Vinland saga game has had a lot of fantastic opponents).
A creature like a dragon or wyrm isn't likely to be parrying with its thick armor. However, I've been finding it unsatisfying that as a result there is guaranteed to be at least one CM available on every single hit. This system makes some sense when dealing with a humanoid opponent where not trying to counter a blow seems to allow for some precision. But it seems... odd... that, for example, the PCs can effectively guarantee always hitting the same hit location.
I'm getting close to implementing the Chaosium BRP system whereby you have three success levels (Critical, Special, and Success) where a Critical or Special success may, depending on your opponent, give you some benefit while a regular success is always just that, a regular success. But I'd really like to try using the rules as written if I can. The option rule of giving an opponent a +10% to attacks vs. those who use the same maneuver is helpful, but of less utility when facing an epic beastie. Usually the beast is going to hit and the PCs best hope is to be able to parry, deflect, or dodge the blow.
Are there other options I should consider? Anyone else experience this?
(The irony being in my D&D games most combats were against humanoids but my MRQ2 Vinland saga game has had a lot of fantastic opponents).