danskmacabre
Mongoose
DamonJynx said:Well, my group just dove straight in to an Elric campaign with no practice sessions. I ran "Curse of the Whisperer" as their opening scenario
Where did you get that scenario from?
DamonJynx said:Well, my group just dove straight in to an Elric campaign with no practice sessions. I ran "Curse of the Whisperer" as their opening scenario
Ultor said:Spirit Combat frightens the life out of them, though.
Probably from "Sailing on the Seas of Fate", a Chaosium supplement for a previous edition.danskmacabre said:Where did you get that scenario from?DamonJynx said:Well, my group just dove straight in to an Elric campaign with no practice sessions. I ran "Curse of the Whisperer" as their opening scenario
PhilHibbs said:Probably from "Sailing on the Seas of Fate", a Chaosium supplement for a previous edition.
Quite right Phil.PhilHibbs said:Probably from "Sailing on the Seas of Fate", a Chaosium supplement for a previous edition.
A character killed by a deer is clearly destined not to be a hero. Surviving despite the world being genuinely dangerous is what makes heroes what they are.Grimolde said:Can you still have a game as lethal as MRQ2 and still heroic? I mean, a deer killing a character?
Not sure of the details, a fellow poster posted it earlier in this thread. But details and specifics apart, it does serve as an example as to how dangerous combat can be.PhilHibbs said:A character killed by a deer is clearly destined not to be a hero. Surviving despite the world being genuinely dangerous is what makes heroes what they are.Grimolde said:Can you still have a game as lethal as MRQ2 and still heroic? I mean, a deer killing a character?
Killed by a deer? What happened? Most injuries in MRQ2 are only lethal if the attacker pushes the point and finishes you off after combat is over. Even failing a Resilience on a major wound to a vital location only results in death after an average of 10 melee rounds, and most combats against animals won't last that long. Was he on his own, or with people that had no healing skills or magic?
Yes, just spotted that. A scout, probably on his own, but it would be pretty harsh not to allow the rest of the party to hear the scream and come running within a couple of minutes, by which time the stag would have scarpered.Grimolde said:Not sure of the details, a fellow poster posted it earlier in this thread. But details and specifics apart, it does serve as an example as to how dangerous combat can be.
Grimolde said:Can you still have a game as lethal as MRQ2 and still heroic? I mean, a deer killing a character?
As I mentioned above, my PCs, after about two years' play, have advanced from noobs who could have been taken out by a few trollkin, to the stage where they're invulnerable to most non-magical attacks as long as not inordinately surprised. They're on the verge of hero status.Grimolde said:Can you still have a game as lethal as MRQ2 and still heroic? I mean, a deer killing a character?
Dan True said:Grimolde said:Can you still have a game as lethal as MRQ2 and still heroic? I mean, a deer killing a character?
Easily. I really do not know how a deer can be that dangerous...
My group has no problems being both heroic and vulnerable.
- Dan
Not knowing you guy's, I'd suggest Dan was more likely referring to PC power level rather than social outlook! :wink:Mixster said:Dan True said:Grimolde said:Can you still have a game as lethal as MRQ2 and still heroic? I mean, a deer killing a character?
Easily. I really do not know how a deer can be that dangerous...
My group has no problems being both heroic and vulnerable.
- Dan
I wouldn't call us particularly heroic.
We lie and steal from eachother. And drink and fool around. Not heroic in any sense of the word to me.
Our main goal is to nick an airship. It's not like we are the nicest of people around.
Funnily enough I think there was an amusing story here in Sweden a few years back about a hunter who shot and wounded an elk, then very foolishly didn't finish it off with a second shot. Instead he walked up to the rather upset beast which promptly regained its feet and charged the hunter, pinning him against a tree. Unfortunately for the hunter his rifle became caught up on the elk's antlers, and the beast managed to shoot the hunter with his own gun!Dan True said:Grimolde said:Can you still have a game as lethal as MRQ2 and still heroic? I mean, a deer killing a character?
Easily. I really do not know how a deer can be that dangerous...
My group has no problems being both heroic and vulnerable.
Mongoose Pete said:Irony aside, deer are not harmless and you are warned against approaching some species during the rutting season or when they have young fawns.
It would still take him half his POW+CON in melee rounds to die. That's about a minute for average people. It's very frustrating to my party sorceror who never gets to animate dead enemies until after the fight.ThatGuy said:BUT if the stag had hit the head or abdomen, he would have killed the PC. The scout isn't a big guy. I think the Stag did something like 14 or 15 points of damage before worrying the guy off the antler for additional damage. It was epic.
ThatGuy said:To the PC's credit, it was a monstrous Stag. Huge really. And it surprised the PC that had just killed it's doe and was (unknowingly) threatening the Stags fawns and territory. And he only had thin leathers on, which didn't really help much. The Stag caught the leg, impaled, shook the scout off the antler...and that was it. The resilience roll was failed. The leg was gone.
It would still take him half his POW+CON in melee rounds to die. That's about a minute for average people. It's very frustrating to my party sorceror who never gets to animate dead enemies until after the fight.