League mix

just played a big league v dilgar game last night after a great game it ended in a draw. if your collecting a mixed league fleet a surgestion would be
brakiri kalivas and brokados [to rescue fighters ]
abbai i love squadrons of bimith and lakaras [iv never used them i speak as a dilgar player these two give me loadsd of grief]
drazi arrrr warbirds and strikehawks as skirmish and stormfalcons at battle level give you a good blitzkrieg unit to hit the enemy hard [+ they can survive a while on there tod]
vree the vaarl and vaarka great for there scout abilities they help the battle level xaaks precise torpedoes hit home
 
It depends on your choice of strategy. There's enough of a spread of ships in the League to fight a lot of different ways, but try to do too many things at once with ships that don't support each other and the Dilgar will break you apart.
It's always a shock re- reading the Bimith's stats and realising it actually has the same speed and agility as a Hyperion; it just doesn't feel that way. The Lakara really is a brick, and tough though it is, it's probably not as tough as what the Dilgar would be able to concentrate on it.
With the Abbai, you're trapped into a slow speed, close quarters slugging match; as a Dilgar speed freak myself, the thought of concentrating against one end of the line and roll them up in detail- joy.
I'd go for the Milani and the Tiraca from the Abbai fleet as being useful in combined ops; the Tiraca to do light hunter- killer work against the Dilgar scouts, the Milani for it's lasers.
The Dilgar have great antiship in the Thorun, but real difficulties in fighter vs. fighter. Screening is possibly the only thing in the universe the Kotha might actually be good for.
The Drazi have more options than it seems from the fleet list. Between Darkhawk long range missile ship, perfect to have as support for the Kaliva, probably the second most independently combat capable carrier in the game in the Nightfalcon, high speed swarms of Sunhawks and Warbirds, and Solarhawk assassins, they can do a lot; just don't attempt to do it all at once.
For a mix- it- up fleet, Sunhawks and Warbirds. Otherwise, use the specialists to support another force, probably the Brakiri.
The Vree are always a bit on the worrying side. The Vree line warships I've found of use in a very narrow range of circumstances- the only one of which seems likely is as rearguard to a Drazi attack line. Having a few SM- and- turret Vree follow a Drazi wave in and cover them while they turn round for another pass might work, but you could go through a lot of Vree that way. The Vaarl probably is the League's best scout, and I have a lot of time for the Xixx torp saucer.
the backbone of the fleet is likely to be the Brakiri, though. Ignore the War ships. They're fire magnets. Smaller, cheaper craft can do the Brokados' job, but the Kaliva's sniping ability is too valuable to lose. Halik- Haltona pairs work well, and Super AP Precise on the Ikorta and Brikorta is always helpful.
So, basically, three strategies; standoff bombard, close assault mosh, and carrier wings.
Kaliva, Darkhawk and Xixx for long range, Brikorta, Milani, Nightfalcon for carrier ops, Sunhawk, Warbird, Halik, Haltona, Bimith for close quarters.
 
Again useful info to soak in although I reiterate I was looking for whether a league fleet is generally more successful than a dilger fleet


For example if you had six players each with one of the following fleets

1) Mixed League
2) Dilger
3) Centauri
4) Narn
5) EA
6) Minari

Now the six play a round robin tourney, so u get to face off against each other fleet

Which would do the best, given average dice luck?

I left out shadows since I gather them to be very nasty
 
The simple answer is 'depends on the players.' No fleet is better than the player using it, although some can easily be worse.

You do realise just how many arguments over game balance, which fleet is better/broken, etc, there have been? Prodding anthills and wasps' nests isn't my idea of a hobby...

DISCLAIMER; this represents my personal opinion only and is not intended to be the views of Mongoose or any of it's representatives.

EA, like LONaW, is full of specialist and demi- specialist ships that can achieve a great deal if you make them work with each other, and get shredded if you don't.
Narn may have a problem that their line, regular warships don't back each other up very well. They can deliver, but they require an odd blend of prudence and aggression to get the best out of.
Minbari were near universally declared broken- overpowered, too hard to kill- with a small minority claiming they were perfectly viable given decent tactics. I have gone from one side of that argument to the other.
I am primarily a Centauri and Dilgar player, Centauri because they were the first race I really started to get anywhere with, and Dilgar because I love the fast, stormingly aggressive style (with hidden tactical subtleties) they're capable of.

They're all supposed to be more or less balanced.
 
A lot of it will come down to individual skill.

However if you are able to chop and change your fleet between matches, then you will find no opponent you don't have a good chance of beating. And the variability of the fleet will keep your opponent guessing a lot more.

Each fleet tends to have one or maybe two 'shtick' tactics. The League has one or two for each of its component races, and more when you can combine elements.
 
Back
Top