Captain David the Denied said:Dread Pirate Burger said:According to my maths, a +3 means you'll win initiative over 80% of the time. The one turn in 5 that the Raiders win, 3AD is not going to destroy the Prefect unless you're increcibly lucky. The Prefect will be hitting the Battlewagon every turn.
Averages again. Play one hundred games and that will hold true. Play one and you're at the mercy of the dice gods again, and we all know luck goes in streaks.
It won't take much for those 3AD of heavy laser cannons to render the Prefect impotent or at least impair its performance enough to make the outcome less biased in the Centauri's favour. A no firing out of random arc critical could turn very ugly for a Prefect.
On top of that the weak traits on some of the Raiders' weapons don't matter against hull 6 so one of their big disadvantages just disappears.
Hang on, you cant go discounting the law of Averages, and then start making calculations you've just discounted. The facts are going to be pretty obvious, The Prefect out-ranges, and out guns the Battlewagon. The Prefect also does not have a Boresight weapon, so for the 8 out of 10 initiative rolls you make, the battle wagon is going to fail to get any major hits. Giving the Prefect 2-3 turns of unhindered fire.
If you are deploying your ships, and thinking "Oh great, I am going to lose again, his ship is so much better", then maybe thats where you are going wrong. Not enough PMA!