Fergal1982
Mongoose
ok, ive long had the opinion that the D&D language rules are inadequate. i found a variant in the "Kingdoms of Kalimar" corebook which i thought was quite good, and could be used for A2089. thought you might like to hear them.
i dont have the book, so i dont have all the specifics, but ill give you what i know so far.
Speak Language (Int, Trained only): class skill for all classes.
Read/Write Language (Int, Trained Only): x-class skill for all classes
Ancient Language (int, Trained only): x-class for all, encompasses speak and Read/Write for said language.
all characters begin at first lvl with their base language having 10 ranks (fluency) in both speak and Read/Write. they also gain (1 + Int modifier)x4 language skill points to spend on other languages as they see fit.
every lvl thereafter, they gain 1+Int mod language points to spend on bettering/developing language skills (though i think this should be limited depending on what they've actually been doing that lvl (no point getting to put a pt into russian if they havent actually been studying or coming across the language).
Read/Write language cannot have more ranks that the corresponding speak skill.
at 0 ranks, the character does not understand any of the language.
at 5 ranks, the character is competent, can understand common conversations.
at 10/11 ranks, the character can speak like a native (11 = native from specific region)
at 12+ ranks, this represents an advanced knowledge, only really available from intense scholarship of the language.
i would say that at 10 ranks, only archaic forms of the language would need a skill check (ranks + int mod +Misc [study aids????]) anything below 10 *may* require skill checks depending on the complexity of what was being said, etc. these checks would have to be made whenever the character attempted to speak/read/write/or understand anything in that language.
Taking 10 is only possible if there is no pressure to understand in a hurry (ie ten russian soldiers screaming commands at them)
taking 20 is only possible when there is plenty of time to try to understand.
these skills, i think, would NOT have a lvl limit like the other skills, allow the pc's to put as many ranks into each language as they wish, subject to previous rulings.
any ideas?
Fergal
i dont have the book, so i dont have all the specifics, but ill give you what i know so far.
Speak Language (Int, Trained only): class skill for all classes.
Read/Write Language (Int, Trained Only): x-class skill for all classes
Ancient Language (int, Trained only): x-class for all, encompasses speak and Read/Write for said language.
all characters begin at first lvl with their base language having 10 ranks (fluency) in both speak and Read/Write. they also gain (1 + Int modifier)x4 language skill points to spend on other languages as they see fit.
every lvl thereafter, they gain 1+Int mod language points to spend on bettering/developing language skills (though i think this should be limited depending on what they've actually been doing that lvl (no point getting to put a pt into russian if they havent actually been studying or coming across the language).
Read/Write language cannot have more ranks that the corresponding speak skill.
at 0 ranks, the character does not understand any of the language.
at 5 ranks, the character is competent, can understand common conversations.
at 10/11 ranks, the character can speak like a native (11 = native from specific region)
at 12+ ranks, this represents an advanced knowledge, only really available from intense scholarship of the language.
i would say that at 10 ranks, only archaic forms of the language would need a skill check (ranks + int mod +Misc [study aids????]) anything below 10 *may* require skill checks depending on the complexity of what was being said, etc. these checks would have to be made whenever the character attempted to speak/read/write/or understand anything in that language.
Taking 10 is only possible if there is no pressure to understand in a hurry (ie ten russian soldiers screaming commands at them)
taking 20 is only possible when there is plenty of time to try to understand.
these skills, i think, would NOT have a lvl limit like the other skills, allow the pc's to put as many ranks into each language as they wish, subject to previous rulings.
any ideas?
Fergal