ottarrus
Emperor Mongoose
@Saladman
I do character generation slightly differently than the strict rules interpretation.
When a player rolls for a skill, I allow them to roll the die and select which skill among the eligible tables he wants.
For example, Bob's character is in the Navy career and has an EDU of 7. He is rolling his one-skill-per-term. He rolls the die and gets a 4. I allow Bob to select from the 4 result on the Personal Development, Navy Service, or Branch Skill Tables. This gives Bob a bit more agency in focusing his character skills... he has a better chance of generating the Engineer he wants instead of a character that has 10 skills at rank 1.
This coupled with my Language skill ruling generates a much better chance of developing higher language skills.
Mind you, YTUWV and all that. This just works for me.
I do character generation slightly differently than the strict rules interpretation.
When a player rolls for a skill, I allow them to roll the die and select which skill among the eligible tables he wants.
For example, Bob's character is in the Navy career and has an EDU of 7. He is rolling his one-skill-per-term. He rolls the die and gets a 4. I allow Bob to select from the 4 result on the Personal Development, Navy Service, or Branch Skill Tables. This gives Bob a bit more agency in focusing his character skills... he has a better chance of generating the Engineer he wants instead of a character that has 10 skills at rank 1.
This coupled with my Language skill ruling generates a much better chance of developing higher language skills.
Mind you, YTUWV and all that. This just works for me.