ottarrus
Emperor Mongoose
After looking at the rules of Language skill in Traveller and the requirements of my campaign, I've decided to modify the Language skill.
What I've decided to do is this:
Language 0 must be specified [for example Language 0: Trokh] and is the general 'tourist' by-rote questions that you need to get around... 'how much is this?', 'where is the bathroom', 'what time is it?' etc.
Language 1 [Specific Language] is the basic conversational language; 'how are you feeling?' 'why did he do that?' etc. This may include technical language if both parties have a minimum skill level 1 in the given technology
Language 2 is mastery of the language with an obvious accent [if you've ever heard someone with a thick Southern US accent speak German, you know what I mean]
Language 3 is idomatic and accent-free mastery. Whatever 'accent' someone at this level uses will be in the language in question... speaking German with a Viennese accent, for example.
What I've decided to do is this:
Language 0 must be specified [for example Language 0: Trokh] and is the general 'tourist' by-rote questions that you need to get around... 'how much is this?', 'where is the bathroom', 'what time is it?' etc.
Language 1 [Specific Language] is the basic conversational language; 'how are you feeling?' 'why did he do that?' etc. This may include technical language if both parties have a minimum skill level 1 in the given technology
Language 2 is mastery of the language with an obvious accent [if you've ever heard someone with a thick Southern US accent speak German, you know what I mean]
Language 3 is idomatic and accent-free mastery. Whatever 'accent' someone at this level uses will be in the language in question... speaking German with a Viennese accent, for example.