In the 2022 Core Rules (page 9), it is stated that you have a choice of background skills based on your EDU modifier +3. The rules say you get a choice from:
As we all know, the rules are really more like guidelines, so every GM can change them for their campaign. So do you change those skills based on their homeworld? (And if so, how?)
- Admin
- Animals
- Art
- Athletics
- Carouse
- Drive
- Electronics
- Flyer
- Language
- Mechanic
- Medic
- Profession
- Science
- Seafarer
- Streetwise
- Survival
- Vacc Suit
As we all know, the rules are really more like guidelines, so every GM can change them for their campaign. So do you change those skills based on their homeworld? (And if so, how?)