Wulf Corbett
Mongoose
Correct. Or any other stationary/immobile target.l33tpenguin said:Just curious, I have yet to actually play with stations. You can hit them with mass drivers, correct?
Wulf
Correct. Or any other stationary/immobile target.l33tpenguin said:Just curious, I have yet to actually play with stations. You can hit them with mass drivers, correct?
How many JP would you actually need to do serious damage to a Space Station? Given how many hundreds of Damage points they have (and even with their peculiar damage system)?Pratch said:That would actually be kind of cheesy though, thinking about it and pretty unfriendly! It would though be an easier way to win planetary assaults when a station is present.
Dag'Nabbit said:OK, so let's look at this: 3 Hermes who are cycling their JP's to Bomb a station. If I remember right, it takes 3 rounds for a jump engine to reset itself. So, in a ten round fight, you would be able to activate 8 jump points on the station. At 6 AD/JP that 48 dice SAP, Trip Dam. Since 1's always miss, we'll figure that the station only suffers 40 hits. Average damage roll per hit is 3.5 so... 40x3.5=140 damage rolled. Apply triple damage: 140x3=420 points of damage.
OK, yep that's disgusting. Of course the first time this happens, your probably going to see a very angry Hyperion or Nova Jump into Hyperspace to deal with the Hermes-Bomb. I'm guessing that that would pretty much stop any further jump points targeting the station as the Hermes (?pl of Hermi?) have to now face combat in Hyperspace.
And even if they do, 420 points will not destroy most Stations, even though, sure, it'll do some serious damage. Meanwhile, any ships in realspace (and if there are none, you already lost the scenario) will be facing the stations full weaponry. You still have to win in realspace.Pauly_D said:dont forget though that the Hermes's Jump Points will scatter so a lot less of the Jump Point bombs will actually hit
Unfortunately for the space station, the Hermes bomb only takes one Raid level point and a space station takes four so the EA player only has to stay out of range of that station and all is still well and good!!! (at least until the rest of the fleet moves in to take out the damaged station in roughly turn 7/8)Wulf Corbett said:And even if they do, 420 points will not destroy most Stations, even though, sure, it'll do some serious damage. Meanwhile, any ships in realspace (and if there are none, you already lost the scenario) will be facing the stations full weaponry. You still have to win in realspace.Pauly_D said:dont forget though that the Hermes's Jump Points will scatter so a lot less of the Jump Point bombs will actually hit
Wulf
So, as I said, the battle still has to be won in realspace. These tactics won't win any battles against Stations, no matter how much they can theoretically help.Triggy said:Unfortunately for the space station, the Hermes bomb only takes one Raid level point and a space station takes four so the EA player only has to stay out of range of that station and all is still well and good!!! (at least until the rest of the fleet moves in to take out the damaged station in roughly turn 7/8 )