Sigtrygg
Emperor Mongoose
The board game Imperium originally had nothing to do with Traveller.
As GDW looked to invent a universe for Traveller the Imperium backstory was fleshed out and adapted as one of the historical eras of the Traveler Imperium.
Trouble was the movement rules in the boardgame and the jump rules in the rpg are different.
When SJG began the playtest for GT:ISW one of the more... interesting discussion were how to reconcile the two.
Some argued that empty space jumps were a maths issue - which was adopted, while others said it was a only a problem for a coordinated fleet jump, the flaw in that argument is the turn length, and there were other ideas but I would have to go and see if I can find the emails.
One of the issues was that the Imperium rules were then used for another era - the Solomani Aslan wars - set long after the ISW era.
Note that there is no evidence that the Vargr or the Zhodani were ever restricted in the way the Vilani, Solomani, and Aslan were (the Aslan copied their jump drive from a Terran ship that misjumped). The Solomani/Aslan answer to empty hex jumps was learned sometime during the Dark Nebula board game era. How it was communicated to the Sylean Federation is a bit of a mystery, or perhaps they learned to do it via the Vargr.
As GDW looked to invent a universe for Traveller the Imperium backstory was fleshed out and adapted as one of the historical eras of the Traveler Imperium.
Trouble was the movement rules in the boardgame and the jump rules in the rpg are different.
When SJG began the playtest for GT:ISW one of the more... interesting discussion were how to reconcile the two.
Some argued that empty space jumps were a maths issue - which was adopted, while others said it was a only a problem for a coordinated fleet jump, the flaw in that argument is the turn length, and there were other ideas but I would have to go and see if I can find the emails.
One of the issues was that the Imperium rules were then used for another era - the Solomani Aslan wars - set long after the ISW era.
Note that there is no evidence that the Vargr or the Zhodani were ever restricted in the way the Vilani, Solomani, and Aslan were (the Aslan copied their jump drive from a Terran ship that misjumped). The Solomani/Aslan answer to empty hex jumps was learned sometime during the Dark Nebula board game era. How it was communicated to the Sylean Federation is a bit of a mystery, or perhaps they learned to do it via the Vargr.