Back in 1983 (yes I have been role-playing for that long - and longer!) Victory Games relesase the World of James Bond RPG. It was actually pretty good for the time and though if you were to get a copy of it - most would find it dated as the game is 25 years old. I have taken the time over the years to update the game and modernize it a tad (the original game had no skill for computers!!!)
In any event, upon reading the Traveller rules by Mongoose it occured to me that with minimal tweaking the Traveller rules could be used to run an espionage setting (please don't chime in about Spycraft - unless you want to just have PCs run around and shoot stuff and blow things up - in my opinion it is not a good system).
Travller's character creation could be used easily as character creation for a spy game - the career/enlistment information could easily be for background (what you did before being drafted into the CIA or MI6 or whatever...) - though getting a ship woud be odd and the connection rules would work nicely.
The Skills are pretty good already - some would have to be added and others dropped.
Combat works fine
Equipment is fine as well.
The only thing needed woudl be (instead of starship construction rules) special gaget construction rules.
Just a thought - but it could work.
FYI - since over the years I have tweaked and adjusted my old James Bond RPG to make it more playable - I have already decided to drop my combat rules (heavily adjusted over time from the orignal) and suplement the Traveller rules (though not 100% as the core mechaninc is different but I love the Minor and Significant actions as written!
Hell I may just do it on my own anyways when and if I find the time (probably when my youngest gets to college - 16 years from now )
Cheers!
Todd
In any event, upon reading the Traveller rules by Mongoose it occured to me that with minimal tweaking the Traveller rules could be used to run an espionage setting (please don't chime in about Spycraft - unless you want to just have PCs run around and shoot stuff and blow things up - in my opinion it is not a good system).
Travller's character creation could be used easily as character creation for a spy game - the career/enlistment information could easily be for background (what you did before being drafted into the CIA or MI6 or whatever...) - though getting a ship woud be odd and the connection rules would work nicely.
The Skills are pretty good already - some would have to be added and others dropped.
Combat works fine
Equipment is fine as well.
The only thing needed woudl be (instead of starship construction rules) special gaget construction rules.
Just a thought - but it could work.
FYI - since over the years I have tweaked and adjusted my old James Bond RPG to make it more playable - I have already decided to drop my combat rules (heavily adjusted over time from the orignal) and suplement the Traveller rules (though not 100% as the core mechaninc is different but I love the Minor and Significant actions as written!
Hell I may just do it on my own anyways when and if I find the time (probably when my youngest gets to college - 16 years from now )
Cheers!
Todd