This time around, I'm entertaining the prospect of a doubles event, with random teams and given we have at least 8 players, that gives us 4 teams at least. I have opted for 3 games this time around, with more time, but higher points allowances . . . this should still allow for a relaxed day.
We will be playing upto P&P, minus Centauri Hunting packs, doubles partners will be decided by random lot, on the day . . . no collaborations on fleets, this will be a test of how well you can adapt.
As this is a team tournament, it will be treated as a single pool, with each time gaining a set number of points for a win/loss/draw etc. Simply, the team with the most points, wins.
Shadows and Vorlons may ONLY be used in game 1, after that its an Ancient/Vorlon/Shadow free zone, so if you are planning to use those you will need a second list to default to. Each player, may write TWO lists for each game, and upon discovering your team mate, may select one of those lists to play with each. This is to give some degree of flexibility. The lists must be submitted to me, via email at r.godfrey547@btinternet.com, no later than one week prior to the event.
10am -10.30am
Arrival at the Hall – coffee or tea refreshments, pre-game insults, taunts, declarations of conquest etc etc,
10.30am, Game 1 (6 pts Skirmish per player)
Annihilation scenario, fixed scenery, no hyperspace permitted.
ISD's [in service dates] of 2248 or before apply to this game.
No battle level ships may be used in this game; max 8 ships per player.
This game is intended to be a morning shakedown cruise, I for one will be as rusty as hell, and I think it will be nice to ease back into the flow of things.
noon - lunch break
1pm – 3pm, Game 2 (4 pts Raid per player)
Assassination scenario, fixed scenery, no hyperspace permitted.
ISD's [in service dates] of 2262 or before apply to this game.
You must have one ship of Battle level or higher in the team/ one Battle level or higher ship of your choice may have +1 CQ; max 8 ships per player.
3:15pm – 5.30pm, Game 3 (5 pts Battle per player)
Annihilation scenario, fixed scenery, hyperspace permitted for 2 ships per fleet.
Maximum 10 ships; no other restrictions apply including ISD's.
This is the final gamble; your last chance to seize the day . . . . your fleet command is committing its full resource to your efforts. You must be victorious no matter the cost.
evening - awards, final taunting and departures.
General info :
Only official ship stats are to be used (except for P+P revisions) no exotic fan made productions. Proxy ships and counters are permissible, but if you use proxies, please make sure opponents are fully aware of what they are at the start of the game.
With the exception of race specific bonuses; all other ships start games with CQ4.
Other business:
Sadly the Warlords cannot match the fabled hospitality of Da Boss, however tea, coffee and some soft drinks will be served throughout the day, with some snacks potentially around also. Toilet and kitchen facilities are on-site.
We have parking available outside for about 4 vehicles, please bare this in mind, if you are going to be driving down and are concerned about parking please PM me. Also bear in mind, that this day will also have a Malifaux tournament running alongside it, and as such more people will be present. What limited parking we have; will likely go very quickly.
The location is as follows; could a member from each party please PM me a mobile number for contact purposes:
Hatherton United Reformed church, Darwall Street, Walsall, West Midlands WS1 1DA (the church parking is best approached from Hatherton road; any queries on this please PM me)