So, for a pet project I'm working on I calculated how many improvement rolls it would take, on average, for a character to reach a certain level of skill.
Now, it's not exact by any means - the nature of the probabilities involved makes it more complicated than I'm willing to work out, even with Excel, so there are lots of assumptions and 'close enough' calculations, but I reckon the end result might be useful to people as a sort of general gauge.
So, here it is:
This assumes that a new skill starts at 10%, which is about right for what I was using it for, but it'll be about three rolls off for skills which start at around 20% instead.
Now, it's not exact by any means - the nature of the probabilities involved makes it more complicated than I'm willing to work out, even with Excel, so there are lots of assumptions and 'close enough' calculations, but I reckon the end result might be useful to people as a sort of general gauge.
So, here it is:

This assumes that a new skill starts at 10%, which is about right for what I was using it for, but it'll be about three rolls off for skills which start at around 20% instead.