I'm done for now. Call me if 3rd edition fixes things.

<Snip Post>

Commador Q said:
first of all there should be reducing return on investment the further away you move from the PL of the scenario.

this would encourage players to choose the bulk of their fleet at or near the PL of the scenario, and when trading down, they're encouraged to take a veriety of sizes rather than just a huge swarm of low PL ships.


O.K. Here is my first attempt at this great idea. Basically you have two choices for a given Point level.

Armageddon: 1 Armageddon or, 1 War and 1 Battle and 1 Raid.

War: 1 War or, 1 Battle and 1 Raid and 1 Skirmish.

Battle: 1 Battle or 1 Raid and 1 Skirmish.

Raid: 1 Raid or, 1 Skirmish and 1 Patrol

Skirmish: 1 Skirmish or 1 Patrol.


This limits the trading down for swarms of small ships and carries a slight penalty for taking ships outside a certain point level. To be able to take the largest and smallest ships for a scenario, a scenario can have multiple point values such as 1 Armageddon and 2 Raid. What do you think?

Sincerely,

Andrew Norris
 
ATN082268 said:
<Snip Post>

Commador Q said:
first of all there should be reducing return on investment the further away you move from the PL of the scenario.

this would encourage players to choose the bulk of their fleet at or near the PL of the scenario, and when trading down, they're encouraged to take a veriety of sizes rather than just a huge swarm of low PL ships.


O.K. Here is my first attempt at this great idea. Basically you have two choices for a given Point level.

Armageddon: 1 Armageddon or, 1 War and 1 Battle and 1 Raid.

War: 1 War or, 1 Battle and 1 Raid and 1 Skirmish.

Battle: 1 Battle or 1 Raid and 1 Skirmish.

Raid: 1 Raid or, 1 Skirmish and 1 Patrol

Skirmish: 1 Skirmish or 1 Patrol.


This limits the trading down for swarms of small ships and carries a slight penalty for taking ships outside a certain point level. To be able to take the largest and smallest ships for a scenario, a scenario can have multiple point values such as 1 Armageddon and 2 Raid. What do you think?

Sincerely,

Andrew Norris

So, with 1 Armageddon you could buy you 6 skirmish and 4 patrol to max out the number of ships you can have.

I wonder how many skirmish and patrol level ships 1 Armageddon ship can pop in 1 round?

Whats the current max ships a fleet can have based on 1 Armageddon point?
 
My record number of kills from one Armageddon level ship in one turn is 6, 4 skirmish, 2 patrols, from a Brivoki.

Oh, that doesn't count other damage done in that round by that ship, just straight kills.
 
l33tpenguin said:
ATN082268 said:
<Snip Post>

Commador Q said:
first of all there should be reducing return on investment the further away you move from the PL of the scenario.

this would encourage players to choose the bulk of their fleet at or near the PL of the scenario, and when trading down, they're encouraged to take a veriety of sizes rather than just a huge swarm of low PL ships.


O.K. Here is my first attempt at this great idea. Basically you have two choices for a given Point level.

Armageddon: 1 Armageddon or, 1 War and 1 Battle and 1 Raid.

War: 1 War or, 1 Battle and 1 Raid and 1 Skirmish.

Battle: 1 Battle or 1 Raid and 1 Skirmish.

Raid: 1 Raid or, 1 Skirmish and 1 Patrol

Skirmish: 1 Skirmish or 1 Patrol.


This limits the trading down for swarms of small ships and carries a slight penalty for taking ships outside a certain point level. To be able to take the largest and smallest ships for a scenario, a scenario can have multiple point values such as 1 Armageddon and 2 Raid. What do you think?

Sincerely,

Andrew Norris

So, with 1 Armageddon you could buy you 6 skirmish and 4 patrol to max out the number of ships you can have.

I wonder how many skirmish and patrol level ships 1 Armageddon ship can pop in 1 round?

Whats the current max ships a fleet can have based on 1 Armageddon point?


With 1 Armageddon Point you have just 2 choices: 1 Armageddon level ship or, 1 War level ship and 1 Battle level ship and 1 Raid level ship. If you don't pick the single Armageddon level ship, then you get the 3 smaller ships. You do not buy up or down with the above Point levels as they merely refer to the Point level of a given Ship/Fighter. You can assign multiple Point Levels to a scenario (like 1 Armageddon and 1 Skirmish) if you want to take certain units or ones at the opposite ends of the spectrum.

Sincerely,

Andrew Norris
 
Which means those of us who don't have certain priority levels (Shadows - skirmish, Vorlons - raid) are stuffed.

Why not simply revert to the 1st edition system, where 1 point at PL x gets you 2 points at PL x-1, but only 3 points at PL x-2?
 
AdrianH said:
Which means those of us who don't have certain priority levels (Shadows - skirmish, Vorlons - raid) are stuffed.

Why not simply revert to the 1st edition system, where 1 point at PL x gets you 2 points at PL x-1, but only 3 points at PL x-2?

I was going to point that out too. Fleets with gaps at various priorities are boned. They'd need special exceptions.

Also, fleets like the Drazi are intended to swarm. They'd need an exemption too.

I'd agree that a reversion to the 1e rule would be better overall.

Tzarevitch
 
l33tpenguin said:
Whats the current max ships a fleet can have based on 1 Armageddon point?

Technically, 36, not counting fighter options.

1 Armageddon buys you 18 Patrol PL choices, use that to buy a Patrol PL 2 for 1, like a Tethys and you'll end up with 36 Teths for 1 Armageddon point.

Of course since fighters count as ships, the maximum would be 18 wings of whichever fighter option gives you the most flights to a wing.

LBH
 
lastbesthope said:
Of course since fighters count as ships, the maximum would be 18 wings of whichever fighter option gives you the most flights to a wing.
Kotha and Delta-V would both give you 144.

Though you could get a higher number with Stuteeka's (before May 1st): Armageddon point buys you 8, and each comes with 24 fighters and 4 breaching pods. Total 232 "ships".
 
AdrianH said:
Which means those of us who don't have certain priority levels (Shadows - skirmish, Vorlons - raid) are stuffed.

Why not simply revert to the 1st edition system, where 1 point at PL x gets you 2 points at PL x-1, but only 3 points at PL x-2?


Well, among other things, Mongoose could always publish more priority levels for a certain race(s) :) And as I pointed out, you can have multiple priority levels in a scenario. In addition, priority levels aren't fixed for a given scenario, with the possible exception of tournaments, which could take into account the existing gaps for certain races if need be.

I'm not familar with the first edition rules but your suggestion might work if I understand you right.

With a Point level of Armageddon would 1 point of Armageddon look like this?

1 Armageddon= 2 War = 3 battle= 4 Raid= 5 Skirmish= 6 Patrol.

Is there a similar penalty for buying upward?

Sincerely,

Andrew Norris
 
How about this? (like 1st ed. but with a more even points distribution)

Ship is same Priority Level as Scenario 1 per ship/wing
Ship is one Priority Level higher 2 per ship/wing
Ship is two Priority Level higher 4 per ship/wing
Ship is three Priority Level higher 8 per ship/wing
Ship is four Priority Level higher 16 per ship/wing
Ship is five Priority Level higher 32 per ship/wing
Ship is one Priority Level lower 1 point buys 2 ships/wings
Ship is two Priority Level lower 1 point buys 3 ships/wings
Ship is three Priority Level lower 1 point buys 5 ships/wings
Ship is four Priority Level lower 1 point buys 8 ships/wings
Ship is five Priority Level lower 1 point buys 12 ships/wings

Which means for example an Armageddon FAP could be split as follows:
2 War
1 War, 2 Battle
1 War, 1 Battle, 2 Raid
1 War, 1 Battle, 1 Raid, 2 Skirmish
1 War, 1 Battle, 1 Raid, 1 Skirmish, 2 Patrol
1 War, 1 Battle, 1 Raid, 3 Patrol
1 War, 1 Battle, 3 Skirmish
1 War, 1 Battle, 2 Skirmish, 2 Patrol
1 War, 1 Battle, 5 Patrol
1 War, 3 Raid
1 War, 2 Raid, 2 Skirmish
1 War, 2 Raid, 1 Skirmish, 2 Patrol
1 War, 2 Raid, 3 Patrol
1 War, 5 Skirmish
1 War, 4 Skirmish, 2 Patrol
1 War, 8 Patrol
3 Battle
2 Battle, 2 Raid
2 Battle, 1 Raid, 2 Skirmish
2 Battle, 1 Raid, 1 Skirmish, 2 Patrol
2 Battle, 1 Raid, 3 Patrol
2 Battle, 3 Skirmish
2 Battle, 2 Skirmish, 2 Patrol
2 Battle, 5 Patrol
5 Raid
4 Raid, 2 Skirmish
4 Raid, 1 Skirmish, 2 Patrol
4 Raid, 3 Patrol
8 Skirmish
7 Skirmish, 2 Patrol
12 Patrol
 
Triggy said:
How about this? (like 1st ed. but with a more even points distribution)

Ship is same Priority Level as Scenario 1 per ship/wing
Ship is one Priority Level higher 2 per ship/wing
Ship is two Priority Level higher 4 per ship/wing
Ship is three Priority Level higher 8 per ship/wing
Ship is four Priority Level higher 16 per ship/wing
Ship is five Priority Level higher 32 per ship/wing
Ship is one Priority Level lower 1 point buys 2 ships/wings
Ship is two Priority Level lower 1 point buys 3 ships/wings
Ship is three Priority Level lower 1 point buys 5 ships/wings
Ship is four Priority Level lower 1 point buys 8 ships/wings
Ship is five Priority Level lower 1 point buys 12 ships/wings

Which means for example an Armageddon FAP could be split as follows:
2 War
1 War, 2 Battle
1 War, 1 Battle, 2 Raid
1 War, 1 Battle, 1 Raid, 2 Skirmish
1 War, 1 Battle, 1 Raid, 1 Skirmish, 2 Patrol
1 War, 1 Battle, 1 Raid, 3 Patrol
1 War, 1 Battle, 3 Skirmish
1 War, 1 Battle, 2 Skirmish, 2 Patrol
1 War, 1 Battle, 5 Patrol
1 War, 3 Raid
1 War, 2 Raid, 2 Skirmish
1 War, 2 Raid, 1 Skirmish, 2 Patrol
1 War, 2 Raid, 3 Patrol
1 War, 5 Skirmish
1 War, 4 Skirmish, 2 Patrol
1 War, 8 Patrol
3 Battle
2 Battle, 2 Raid
2 Battle, 1 Raid, 2 Skirmish
2 Battle, 1 Raid, 1 Skirmish, 2 Patrol
2 Battle, 1 Raid, 3 Patrol
2 Battle, 3 Skirmish
2 Battle, 2 Skirmish, 2 Patrol
2 Battle, 5 Patrol
5 Raid
4 Raid, 2 Skirmish
4 Raid, 1 Skirmish, 2 Patrol
4 Raid, 3 Patrol
8 Skirmish
7 Skirmish, 2 Patrol
12 Patrol


Thanks for the reference. I'm not sure what the 1st edition chart looked like exactly but compared to the above chart, there is a 50% increase in Patrol level ships for the current system. The above chart is certainly an improvement over the current one.

Personally I don't care what system is used, so long as it is a relatively accurate system. I don't consider the current FAP system as an accurate way to measure the capability of fleets. The current system encourages taking swarms of ships to win and the only way to effectively combat that is to also take swarms of ships. Boring...

Sincerely,

Andrew Norris
 
Hello,

After thinking about it and hearing feedback, I have settled on an alternative for the current Fleet Allocation point Breakdown for the A Call to Arms game.

Every unit is rated at a certain priority level. The priority levels are from highest to lowest:

1. Ancient
2. Armageddon
3. War
4. Battle
5. Raid
6. Skirmish
7. Patrol

One point for a given priority level will be able to purchase one unit for that priority level. A scenario can have a varying number of priority levels and points for those levels, such as 2 War and 2 Skirmish. If a player desires to, they may purchase units from one priority level higher or one priority level lower than the priority levels of the scenario. Purchasing a higher priority level unit reduces the points used by one-half and purchasing a lower priority level unit increases the points used by double.

In the case of 2 War and 2 Skirmish, a player could select 1 War, 2 Battle and 1 Raid. A scenario will, by default, include War and Skirmish levels so as to give players a broad selection of units. If a scenario does not specify the number of points available to each priority level, then it can be determined by the players or 2D6 can be rolled on the chart below to determine them randomly.

2D6

On the result of a 2, 0ne point.
On the result of 3-5, Two points.
On the result of 6-8, Three points.
On the result of 9-11, Four points.
On the result of a 12, Five points.

So a 2D6 result of a 7 would result in 3 War and 3 Skirmish level units. With this result, a player could purchase 6 Battle level units and 6 Patrol level units.


Sincerely,

Andrew Norris
 
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