Greg Smith
Mongoose
blackphoenix said:I have to agree and give the play testers serious kudos for their work with the time given.
Thank you.
Strip out the clunkiness ...
Which parts feel clunky to you?
blackphoenix said:I have to agree and give the play testers serious kudos for their work with the time given.
Strip out the clunkiness ...
CratZ said:I have to agree with OP. I wont touch the game unless 3rd edition has some major fixes. Swarms are too powerful. INI + beam mechanic are a nightmare. I fail to see balance in many fleets
But I dont think we will ever see a 3rd edition.
Omnipotent said:And u are always accusing me of being a pessimist when we play :lol:
CratZ said:I have to agree with OP. I wont touch the game unless 3rd edition has some major fixes. Swarms are too powerful. INI + beam mechanic are a nightmare. I fail to see balance in many fleets
But I dont think we will ever see a 3rd edition.
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Umm yea but not when we play acta. Anyhow the game is not fun anymore, so you wont be playing against my fleet anytime soon.
CratZ said:Omnipotent said:And u are always accusing me of being a pessimist when we play :lol:
Umm yea but not when we play acta. Anyhow the game is not fun anymore, so you wont be playing against my fleet anytime soon.
dag'karlove said:Ok ive watched this thread for a while now and ive seen many people post about a great many things. What I havent seen is this point, and ive tried to make it before, but I think now i have a better way to put it. As i see it most people who dont want to play ACTA who have posted on this thread have issues with balance. Well in my eyes ACTA shouldnt be balanced. In the series all fleets werent created equal. As I see it there are 5 tiers of fleets.
Tier 1- Ancients, Vorlons, Shadows
Tier 2- ISA, Minbarri
Tier 3- EA, Narn, Centuari, Psi Corps
Tier 4- League Fleets
Tier 5- Special Occurences (Technomages, Raiders etc etc)
That being said Tier one's should win agianst Tier 2's 75% of the time and win 95-95 Percent against Tier 3's and should never loose to 4's and 5's. They Were designed that way. As for the other tiers and the percentages I could get into but it would take too long. The pont being even in the series it took someon incredibly crafty with a super plan and some outside help to be those guys better than them. ACTA shouldnt be balanced the series wasnt balanced why should the game be. As for well if it's not balanced why make the minis, Well I like the challenge of playinga fleet that shouldnt win. And I liek the other races for thier attributes even if they arent supposed to win. I like the way the min looks etc etc. Just some food for thought.
k3ndawg said:CratZ said:I have to agree with OP. I wont touch the game unless 3rd edition has some major fixes. Swarms are too powerful. INI + beam mechanic are a nightmare. I fail to see balance in many fleets
But I dont think we will ever see a 3rd edition.
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Umm yea but not when we play acta. Anyhow the game is not fun anymore, so you wont be playing against my fleet anytime soon.
Not to be rude, but why are you even hanging out on the boards? I mean if it's a game you hate this badly, why even participate?
Just curious.
HappyDaze said:I've really discovered that I just don't care for a great many things about ACTA2E. Each of these individually detracts from my enjoyment of the game, but together they make every game an exercise in frustration. These are, in no particular order:
1) The FAP system is terrible. There are numerous choices that are 'weak' or 'strong' for their PL and no balancing factors to mitigate this.
2) The FAP system of buying down is even worse. The small ship hordes tend to dramatically outperform smaller numbers of higher PL ships almost every time despite the fact that they rate the same in fleet selection. This occurs even with squadrons mitigating the initiative sink problem.
3) Critical hits favor the smaller vessels too much. Larger (higher PL) ships need to have more redundancy (perhaps the ability to ignore the first few critical results depending on PL, or a die roll based upon PL - say on a 6 for Raid/Battle ships and 5+ for War/Armageddon ships - to ignore any critical) to balance out the benefits of 'critical resistance' gained by taking multiple smaller ships. As it stands, it's about as easy to knock out the critical systems of an Adira as it is a Centurion, and that's not good IMO.
4) The initiative sink nightmare. I'll leave this one alone - many people recognize this problem well enough.
5) The variability of Beams. I understand that luck is always going to be a factor, but IMO, Beams just push this too far. A single added roll per successful hit should be plenty rather than the current rules that allow a 2 AD Beam to score 7 hits and wildly skew the outcome of the battle.
6) Interceptors need to be fixed IMO, to reflect the power of the weapon being deflected. I'd like to see Interceptors become a trait that is either present or not - like Dodge - and usable against every non-Beam, non-Energy Mine, non-explosion attack targeted on the vessel. Weapons without a damage multiple are blocked on a 5+ while weapons with Double Damage or Triple Damage are only blocked on a 6. Weapons with Quadruple Damage can not be blocked with Interceptors. The current rules make Interceptors too useful in situations where the AD numbers are low regardless of how powerful the weapon is supposed to be.
7) Deployment should not be done entirely by one side and then the other. This can give up way too much for some forces. I'd like to see something that was more back-and-forth, but we'df have to find a way to keep it balanced to prevent 'deployment sinks'.
That's most of my problems with the game. I really hope that someday some of theis can be fixed. Maybe then I'll dig my ACTA stuff back out of the back of the storage closet I just threw it into. Maybe.
l33tpenguin said:CratZ said:Omnipotent said:And u are always accusing me of being a pessimist when we play :lol:
Umm yea but not when we play acta. Anyhow the game is not fun anymore, so you wont be playing against my fleet anytime soon.
It’s a difficult concept to grasp, but why don't you just house rule stuff? I make the assumption that the majority out there play against friends or close acquaintances and have similar mindsets when it comes to certain things. Hammer out some house rules that address issues you have with the game (obviously fleet balance would be a difficult one to do, but fixing other rules can mitigate fleet balance issues). Write all the rules down so they are in INK somewhere to refer to, and go on and enjoy playing.
That’s what house rules are for! How many of you collect the cash in the middle when you land on free parking? You know that’s not an official rule, right?
Not me, I can't see ACTA lasting much longer. The lack of minis means there won't be many new players picking it up. As old players dwindle, move on and stop playing, the player base will shrink and shrink. The latest generation of gamers don't even know what Babylon 5 is, and even if they do they just think of it as a cheesy 80's series.CratZ said:BTW how many do believe that we actually get a decent 3rd edition now that they already stopped the minis?
Clanger said:idea for iniatitive and moving. Battle tech had a good system (if memoery serves me right). The turn is split into 4 phases. Each phase would tell you how many ships to move that phase. Makes big battles easier and quicker.
Burger said:Not me, I can't see ACTA lasting much longer. The lack of minis means there won't be many new players picking it up. As old players dwindle, move on and stop playing, the player base will shrink and shrink. The latest generation of gamers don't even know what Babylon 5 is, and even if they do they just think of it as a cheesy 80's series.CratZ said:BTW how many do believe that we actually get a decent 3rd edition now that they already stopped the minis?
Just my opinion, hope I'm wrong!