There are some differences between the armor proposal and shields with a regen of 0, but the most basic effects are the same. A number of damage points that have to be removed before a critical can be scored.
The armor proposal requires adding a new stat to each ship, a new line on the damage track. It would be just as easy to do what was done with the abbai and instead of adding the new threshold remove damage and add a shield trait with no regen. It acts the same, with the exception that the shield trait has answered the questions about damage order and partial hits.
If I get six hits with my double damage beam on a ship with ten armor, and I roll dead average, scoring a 1,2,3,4,5 and 6, do I get a crit? I should score 11 damage, 10 crew and a crit against a normal ship... but what happens with armor? Shields tell me I lose the shield and roll one AD on the damage table., armor tells me right now that the order of the roll is important and if I roll the crit last I get it, but not if I roll it first.
I'm not against armor, I just only see minor differences from shields, and most of those differences are simply undefined under armor. I also believe that a general crit immunity has a much more adverse effect on ships like the sulust and the abbai fleet that is being generally acknowledged. You are talking about adding crit immunity to every ship in the game, if I added DD immunity to every ship in the game for x number of hits you'd be crying bloody murder.
Ripple