Burger said:Yep I'd go with 0/1/2/3/4/5 too, or maybe even 0/0/1/2/4/6.
Starting to look like one of those scary Traveller number crunching threads............

Burger said:Yep I'd go with 0/1/2/3/4/5 too, or maybe even 0/0/1/2/4/6.
Balance is a very delicate thing. At the moment, swarms of small ships will rule over a big ship any day. That is unbalanced. It should be corrected. It is not a case of "if it ain't broken don't fix it" - because it is broken. It needs to be fixed.JTL109 said:Both "redundancy and armor' do the same thing! Give bigger ships more survivability. The end result is the same; there will be NO point in taking a smaller ship.
Why try to solve this problem by creating a larger problem?
See my post near the bottom of the previous page. It doesn't seem too complicated and isn't hard to keep track of. But in practice it is an absolute nightmare of dice rolling and keeping track of hits, how many were done initially, how many have been rolled, how many left... slows the game down considerably.Target said:It doesn't seem too complicated to keep track of, It's just another threshhold.
Yeah, its immesurably more complicated though because shields block hits. There are no bulkheads, close blast doors, Pak bonuses, etc, to worry about.Ripple said:Yup, it seems clear but the details are difficult to pin down. Same way I expect shields started out.