katadder your maths seems to be malfunctioning, or rather suffering from hiedous rounding errors

Allow me to show my "working out".
1AD triple damage, attacking hull 6. You are going to get 0.1666 hits, tripled gives 0.5 damage and 0.027777 crits. Each crit does an average of 4.375 damage, so you're looking at an average damage output of 0.6215.
3AD single damage, attacking hull 6. You are going to get 0.5 hits, each doing 0.5 damage and 0.08333 crits. Each crit does an average of 1.458 damage, so you're looking at an average damage output of 0.6125.
As you can see they are identical. If you try other hull values or other traits such as Beam or AP, it makes no difference, Doubling the AD gives exactly the same damage average as Double Damage.
The only difference is that the single damage one will do generate more crit effects than the TD one. That is what my point is. Why a DD or TD weapon is
worse than a single damage one with double the AD. To me, that feels wrong.
Yes, crits can take out a ship long before its damage or crew... but what has that got to do with this... this change would help big ships versus small pack, because a small pack is more likely to have lots of single damage weapons (unless they're Ka'T**s) therefore be unaffected.