Background:
After playing Reaverman last night we got talking about the White Star, and its usual lack of performance with the Improved Neutron Laser. Actually I think it did about averagely, but it always seems to miss, and hardly ever does more than 1 hit against hull 6, resulting in relatively few criticals even with Precise. Whereas in return, my high AD single damage weapons were doing relatively little damage, but causing crits all over the place.
Problem:
Double Damage weapons are actually worse than Single Damage ones! This is really silly and completely backwards in my opinion.
It has been shown from many numerical examples, that a high AD weapon is better than a Double Damage or Triple Damage weapon with proportionally lower ADs. For example a 6AD weapon is better than 3AD DD, and both are better than a 2AD TD weapon. The reasoning for this is such. The average damage is the same because one has double AD therefore does double the number of hits; the other's hits do double damage. Even taking crits into account, the DD weapon's crits will do double damage, but the single damage weapon will get twice as many crits due to doing twice the number of hits. So the average damage done will be identical.
Crits is where the single-damage weapon benefits. It has twice as many AD, so gets twice as many hits. So it does twice as many crits, therefore inflicts twice as many crit effects. The crits from a 6AD weapon will do the same average damage as those from a 3AD DD weapon, but the 6AD one will be more likely to knock out weapon arcs, get speed 0, prevent special actions, etc.
Solution:
Make it similar to VAS
No don't add a damage dice column to weapons! That is not needed and is too much of a change. We already have the DD and TD traits. Instead of a double damage weapon doing double the damage, make it roll double the damage dice. So if you get 4 hits on a DD weapon, you roll 8 damage dice. 4 hits on a TD weapon, you roll 12 damage dice. This would keep the average damage the same, but equalize the crit effects. So a 6AD weapon would be the same as a 3AD DD weapon and a 2AD TD weapon.
That change would solve the current problem, and make a higher damage weapon equal to a higher AD weapon. But I'd like to make them better! After all a Double Damage weapon should be scarier than a high AD single damage one. So I would keep the bulkhead rule... if a damage dice from a double or triple damage dice is a bulkhead hit, it still does 1 damage and no crew loss. This would give DD and TD weapons a slight edge, without making them overly powerful.
Good idea or crazy madman??
After playing Reaverman last night we got talking about the White Star, and its usual lack of performance with the Improved Neutron Laser. Actually I think it did about averagely, but it always seems to miss, and hardly ever does more than 1 hit against hull 6, resulting in relatively few criticals even with Precise. Whereas in return, my high AD single damage weapons were doing relatively little damage, but causing crits all over the place.
Problem:
Double Damage weapons are actually worse than Single Damage ones! This is really silly and completely backwards in my opinion.
It has been shown from many numerical examples, that a high AD weapon is better than a Double Damage or Triple Damage weapon with proportionally lower ADs. For example a 6AD weapon is better than 3AD DD, and both are better than a 2AD TD weapon. The reasoning for this is such. The average damage is the same because one has double AD therefore does double the number of hits; the other's hits do double damage. Even taking crits into account, the DD weapon's crits will do double damage, but the single damage weapon will get twice as many crits due to doing twice the number of hits. So the average damage done will be identical.
Crits is where the single-damage weapon benefits. It has twice as many AD, so gets twice as many hits. So it does twice as many crits, therefore inflicts twice as many crit effects. The crits from a 6AD weapon will do the same average damage as those from a 3AD DD weapon, but the 6AD one will be more likely to knock out weapon arcs, get speed 0, prevent special actions, etc.
Solution:
Make it similar to VAS

No don't add a damage dice column to weapons! That is not needed and is too much of a change. We already have the DD and TD traits. Instead of a double damage weapon doing double the damage, make it roll double the damage dice. So if you get 4 hits on a DD weapon, you roll 8 damage dice. 4 hits on a TD weapon, you roll 12 damage dice. This would keep the average damage the same, but equalize the crit effects. So a 6AD weapon would be the same as a 3AD DD weapon and a 2AD TD weapon.
That change would solve the current problem, and make a higher damage weapon equal to a higher AD weapon. But I'd like to make them better! After all a Double Damage weapon should be scarier than a high AD single damage one. So I would keep the bulkhead rule... if a damage dice from a double or triple damage dice is a bulkhead hit, it still does 1 damage and no crew loss. This would give DD and TD weapons a slight edge, without making them overly powerful.
Good idea or crazy madman??