Dr. Halflight
Mongoose
I think the topic is self-explanatory.
Here is what I'm seeing.
The Very High Skill Rule isn't for Combat. Now I haven't found this said implicitly, but technically, Combat is not a standard Opposed action.
It states in the descriptions of both the Dodge & Parry Reactions, that if the Attacker Hits, and the Defender has/decides to use either of these reactions BOTH Attacker & Defender roll & compare there results on the Chart Hyrum told us about originally. Also, the example of combat supports this. I won't say that it couldn't have been presented more concretely, and probably would help players new to roleplaying, but its there.
Also, there is a system when you are "unskilled", since all the basic skills are based on attributes they "default" to the attribute(s). And if you don't have an advanced skill, you either can't do it or default to a relevent basic skill -20%.
The book & screen look great, IMHO. Better than I expected. Oh, btw, on a blog mentioned on RPG.net, reviewed the game & said didn't rules for dying hadn't been found (on a quick scan), they are indeed in there.
Now to finish planning my campaign...
Doc
Here is what I'm seeing.
The Very High Skill Rule isn't for Combat. Now I haven't found this said implicitly, but technically, Combat is not a standard Opposed action.
It states in the descriptions of both the Dodge & Parry Reactions, that if the Attacker Hits, and the Defender has/decides to use either of these reactions BOTH Attacker & Defender roll & compare there results on the Chart Hyrum told us about originally. Also, the example of combat supports this. I won't say that it couldn't have been presented more concretely, and probably would help players new to roleplaying, but its there.
Also, there is a system when you are "unskilled", since all the basic skills are based on attributes they "default" to the attribute(s). And if you don't have an advanced skill, you either can't do it or default to a relevent basic skill -20%.
The book & screen look great, IMHO. Better than I expected. Oh, btw, on a blog mentioned on RPG.net, reviewed the game & said didn't rules for dying hadn't been found (on a quick scan), they are indeed in there.
Now to finish planning my campaign...
Doc