phavoc said:3d6 seems reasonable. If you want that route you could also look at some other subtle changes.
Standard Heavy Laser barbette - 1 hardpoint, 3 tons
Dual Heavy Laser barbette - 1 hardpoint, 5 tons
I think keeping them in single/dual mounts works ok. They don't get the radiation damage that a PA does, but they do provide more bang for your buck, so there's no real reason to limit it to a single weapon per hardpoint. It also gives more variation in the weapons arena, which isn't necessarily a bad thing.
Infojunky said:Contemplating Ship weapons, and the absence of Heavy Lasers came to mind, as such the question.
How much damage would a Barbette Laser do?
phavoc said:3d6 seems reasonable. If you want that route you could also look at some other subtle changes.
Standard Heavy Laser barbette - 1 hardpoint, 3 tons
Dual Heavy Laser barbette - 1 hardpoint, 5 tons
I think keeping them in single/dual mounts works ok. They don't get the radiation damage that a PA does, but they do provide more bang for your buck, so there's no real reason to limit it to a single weapon per hardpoint. It also gives more variation in the weapons arena, which isn't necessarily a bad thing.
locarno24 said:I like. Possibly I might stretch to more than 2 shots - especially if using a pulse laser statline: A rapid-fire barbette for engaging fighters and point defence makes sense - essentially it's a 30mm CIWS rather than half a dozen .50 calibres. Give it an Auto score like a railgun bay?
Annatar Giftbringer said:You mean point defense as in able to fire upon multiple incoming threats without penalty?
Because a regular laser turret can target any number of missiles, with increasing penalty to hit, as long as the gunner doesn't miss.
phavoc said:Since you are changing the weapon system, I'd leave the weapons as requiring a barbette, not a turret. Really the PA should probably be in a single-mount barbette too, since it's more powerful. I'd have to go look at the prices to figure out where the cost should run, but I think it would be fine to keep the heavier weapons in a barbette mount.
phavoc said:I suppose you could have a dual-PA mount as well. The few extra tons per mount won't be an issue to a warship, plus it gives an architect a true decision point on how to play off having fewer, heavier weapons vs more lighter ones.
phavoc said:I'd also restrict all barbette weapons to being anti-ship, anti-small craft only. they would be like the 8" gun on cruisers, and the standard laser a 5" gun. 8" were not suitable for AA missions, but 5" were dual-purpose anti-ship/anti-aircraft.
Annatar Giftbringer said:That's true, +1d6 is the traditional way of barbette-ifying a weapon. It would be almost pointless for a laser though, wouldn't it?
Annatar Giftbringer said:Lasers, however, can be triple mounted. In the rare case that one 2d6 hit would be better than 3x 1d6, there's always the possibility to use burst lasers instead. Sure, a beam barbette would get rid of that pesky -2 to hit, but a triple burst turret deals more damage upon a successful hit.
Annatar Giftbringer said:There is one thing I can see a burst laser barbette useful for. If particle, plasma and railguns are illegal for non-military ships, a burst barbette becomes a convenient way to reach 3d6 damage.
Infojunky said:Annatar Giftbringer said:That's true, +1d6 is the traditional way of barbette-ifying a weapon. It would be almost pointless for a laser though, wouldn't it?
It really depends on how much trans Atmospheric fire you expect to be doing, PAs are pretty much binary in which mode they are in, in Atmo or vacuum... While Laser don't have that limitation.
Annatar Giftbringer said:Lasers, however, can be triple mounted. In the rare case that one 2d6 hit would be better than 3x 1d6, there's always the possibility to use burst lasers instead. Sure, a beam barbette would get rid of that pesky -2 to hit, but a triple burst turret deals more damage upon a successful hit.
It really depends on how much armor the target has, 3 points and your triple turret has had it's effectiveness at least halved.
Annatar Giftbringer said:There is one thing I can see a burst laser barbette useful for. If particle, plasma and railguns are illegal for non-military ships, a burst barbette becomes a convenient way to reach 3d6 damage.
That really depends on what switches you are playing with in your game.
Annatar Giftbringer said:Trans atmospheric fire? Is this a rule I've missed ?
Well, no rules other than basic physics....
As for further thoughts a tweak of the base rules goes a long way to fix some of what I was thinking. In that using how hits are rolled for by turrets, Pulse lasers must roll per individual weapon, while beam lasers roll for the entire mount, with that pulse lasers apply damage per weapon, while beam lasers for the entire mount. Thus a triple turret mounting Beam lasers can do 3d6 damage.
Following that then the 4d6 Laser Barbette falls into place.