POD landing at a system with the Harrier.

hopsnbaer

Mongoose
Has anyone thought of the issues traveling around with the Harrier? It is an obvious Commerce Raider\Pirate. What keeps a system from impounding the ship once it lands? What keeps a Pirate Lord of Theeve from seizing it? The description will also be disseminated if the PCs are not destroying their targets. "There is not much cargo space in this, huh? Whoa, look at that particle barbette. Ideal for ship defense..." I understand about the attitude tracker by the system, but it still seems like this should be tough to deal with.
 
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My group is running around in a modified FASA 800 ton Commerce Raider.
They get questioned by patrols, but are registered mercenaries, who have collected bounties on actual pirates, so once that gets checked out, there are no problems.
 
It's really going to depend on the location and the cover story (if any), bearing in mind that the Reach is generally an "at your own risk" place where a well-armed ship may be a common and practical necessity rather than standing out as a dangerous exception like it would in the Imperium.

And while it might not come across as a great day-to-day trading vessel, there are more than enough other mission profiles where it would make sense - many of them perfectly legal/legit, and quite possibly something that the PCs actually do from time to time. Aside from the mercenary/pirate hunter option above, acting as a secure courier for high value cargo (where the cost per volume is actually worth it to the client) is another good one and we used it in one game that I played. For that matter, it could serve as an advanced and/or discreet version of a scout/recon vessel - maybe not the original purpose of the Harrier, but it has the hardware to do the job.
 
Has anyone thought of the issues traveling around with the Harrier? It is an obvious Commerce Raider\Pirate. What keeps a system from impounding the ship once it lands? What keeps a Pirate Lord of Theeve from seizing it? The description will also be disseminated if the PCs are not destroying their targets. "There is not much cargo space in this, huh? Whoa, look at that particle barbette. Ideal for ship defense..." I understand about the attitude tracker by the system, but it still seems like this should be tough to deal with.
MTU, ships arent illegals. Crews can be wanted fro crimes. And if the crew is unknown the ship is marked for haboring a crew that is wanted for cimes. But if the ship and crew are clean, then there no issue.
I can see some highe LL system having issue with a somewhat heavily armed ship, (even though thats when they're least effective) and requring them stay out in orbit and have to take a shuttle to the planet side, and if they dont a shutttle and if you dont hav a sub ship, you're SOL, please leave.

As for why Theeve wont sieze it.
Sure, go for it.
Thats how most pirate ships are obstained, via theft.
Stealing the PC ship, has the issue that you can only really do it once, and then just isnt fun.
You also have to make it clear to the PC how ships are accessed when they're in a port, and what the crew SOP is when they are docked. And have them write out, abstract sop about what happen when the ship and crew lands.
This will help make it more fair and can also make it impossible for any outside force from taking the ship, without drawing too much attension from the starport, or damaging the ship.
Once it happen, the PC will probably try to make an SOP where the later will have to happen to take the ship.
 
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