How good is Democracy Falls

Am running it at the moment. It's a bit linear and railroady, but you can safely ignore some of that and run it slightly more free-form and it's then a good campaign for new Judges to get their teeth into and see some sights - North West Hab Zone, an Ape ghetto, the Cursed Earth and Democracy Falls (Indianapolis) plus they get to race and shoot up cars.

My team are having a ton of fun, are using up an awful lot of ammo (and they still have to return to the City once they have accomplished their mission, and I am going to make that a little less easy than getting there)

So... yes, it's well worth getting.
 
numanti said:
Am running it at the moment. It's a bit linear and railroady, but you can safely ignore some of that and run it slightly more free-form and it's then a good campaign for new Judges to get their teeth into and see some sights - North West Hab Zone, an Ape ghetto, the Cursed Earth and Democracy Falls (Indianapolis) plus they get to race and shoot up cars.

My team are having a ton of fun, are using up an awful lot of ammo (and they still have to return to the City once they have accomplished their mission, and I am going to make that a little less easy than getting there)

So... yes, it's well worth getting.

Ah, no quick ride back on the H?
 
Excerpt from Walter's World:
Punching a button, a three-dimensional Macro-Analysis Plan (or MAP) flickered into being above his desk and began to slowly rotate. “That’s where it is.” He pointed at a gently throbbing target located centrally on the area of the Cursed Earth being displayed. “We estimate that whatever’s there is approximately a hundred and fifty klicks south-west of a radlands flea-pit known as Democracy Falls. It’s harsh territory; nothing much grows there; very desolate.” He hit the button again and the digital map disappeared...

If your Judges discover what this is don't broadcast it; my Judges are gonna find out in the final part of my trilogy - Bad Vibrations. :wink:
 
AndrewW said:
numanti said:
Am running it at the moment. It's a bit linear and railroady, but you can safely ignore some of that and run it slightly more free-form and it's then a good campaign for new Judges to get their teeth into and see some sights - North West Hab Zone, an Ape ghetto, the Cursed Earth and Democracy Falls (Indianapolis) plus they get to race and shoot up cars.

My team are having a ton of fun, are using up an awful lot of ammo (and they still have to return to the City once they have accomplished their mission, and I am going to make that a little less easy than getting there)

So... yes, it's well worth getting.

Ah, no quick ride back on the H?

Absolutely not - and no Dredd at the end, either. He's busy sorting out the mutant townships... (and I want my Judges to get a taste of what is going on out there before they return to the City, as I have some scenario ideas...)
 
Looks like Dredd will likely be back at MC-1, CJ Sinfield just recalled him to investigate the two attempts on his life. (2000AD Prog 1679 Tour of Duty: The Talented Mayor Ambrose pt 6).

I'd like to hear your scenario ideas for the mutant townships - they sound interesting - keep us posted Numanti! :D

-Ivan
 
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