Using the rules in High Guard, the basic Type A free trader has a MCr12 hull: 200 tons times Cr50,000 per ton, plus 20% for streamlining. That's over a quarter of its ~MCr45 purchase price.
A 250-dton rock costs MCr1: Cr4,000 per dton to pull it out of orbit and hollow it out for use as a hull, with the same amount of usable space (200 dtons, 80% of 250) as the Type A.
The Type A has 80 Hull Points. The Type-A-equivalent planetoid has 100, and is dramatically cheaper. OK, you give up streamlining, but... flaming hell, you're saving eleven million credits. Can this be right? Am I missing something?
A 250-dton rock costs MCr1: Cr4,000 per dton to pull it out of orbit and hollow it out for use as a hull, with the same amount of usable space (200 dtons, 80% of 250) as the Type A.
The Type A has 80 Hull Points. The Type-A-equivalent planetoid has 100, and is dramatically cheaper. OK, you give up streamlining, but... flaming hell, you're saving eleven million credits. Can this be right? Am I missing something?