Excel Ship Designer v2025.07.22

I'm not sure how / if it's possible to create a survey but I'm curious everybody's opinion on this "spread out rules updates" problem.

Would the solution look more like:
A - In between HG releases, there are no new rules created. if an adventure (or JTAS) writer comes up with something cool, they should just save it until the next version of HG comes out. (the same would / could apply to equipment being saved for updates of CSC)

or

B - Rules are released in a bunch of different places as they are created (like is the case currently) but a free Index is maintained indicating where they can be found. (similar to the new JTAS one that just came out)
 
I'm not sure how / if it's possible to create a survey but I'm curious everybody's opinion on this "spread out rules updates" problem.

Would the solution look more like:
A - In between HG releases, there are no new rules created. if an adventure (or JTAS) writer comes up with something cool, they should just save it until the next version of HG comes out. (the same would / could apply to equipment being saved for updates of CSC)

or

B - Rules are released in a bunch of different places as they are created (like is the case currently) but a free Index is maintained indicating where they can be found. (similar to the new JTAS one that just came out)
They're going to keep doing rules, but they should at least collate them and make the updated build rules available as a free download linked to your High Guard purchase until they get rolled in during the next update. They are being rolled into the next update, right @paltrysum?
 
I like the idea that they put out an Index and then have all the core build rules assembled in a single rulebook for the non-racial stuff that is regularly updated, and then have High Guard supplements for each race that collects their special equipment and starship related rules, and have those updated updated as needed as well.
We also need a unified build rulebook and methodology for all technology. So you should be able to build anything that appears in CSC or High Guard or Robots. Fusion Fire and Steel did this in other editions and GURPS and MegaTraveller have some pretty robust build systems for doing it.
 
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