zozotroll said:
And if the crew is that hard luck, then going there makes little sense, as they cant make enough to meet mortgage payments. It would seem likely that noone would actualy go there, unless they felt a great need to lose thier ship, either to the pirates, or the banker.
So we go from no pirates anywhere to pirates in every system? No.
Such conditions won't last long either. We can predict how many by using classic predator/prey models with traders being prey and pirates being predators. Even with pirates being hunted by other bigger predators ( navy ) there will have a point of balance.
Too many pirate attacks, and traders will avoid that place, and prices/profit margins will rise until its worth the risk to someone to go again. Less traders will make it less worth a pirate's time to hang out in a system, at which time traders are more likely to go there again as the system becomes safer again. If pirates hang out in too great of numbers, bigger predators ( navy ) will begin to pass through to hunt them. And when the hunting bads too few pirates to make keeping a squadron there, the navy will leave and slowly pirates will return ( assuming there is prey for them again ). And if there are lots and lots of traders and not so much navy, pirates will 'reproduce' ( more pirates ) until navy comes in to bring the number of pirates down again.
Think of traders as cows who feed where the grass/trade is.
Think of pirates as rouge wolves who hunt the cows
Think of the navy as the rancher who wants to kill the wolves to protect his cows.
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None of the versions of Traveller ( that I'm aware of ) take demand/supply into account for pricing. Because of that, the rules won't allow for better profit margins when trading with a world that has much more demand than supply. Fewer traders going there means the supply will be low.
Lots of things people do make little sense, yet they do them...lotteries, for example.
If a crew is losing the ship to the bank, they'll try something desperate, right? Of course the same arguments against pirates work to eliminate smuggling too...so no smugglers in Trav either....the navy would get them ( have to protect all that LEGAL trade ) and they'd either die, or be locked up which in game terms is just as bad...roll a new character.
Still have to explain why the Imperium would allow civilians to carry the same/similar weaponry on privately owned ships as full military ships.
If pirates don't exist, why are traders armed?