lurker said:
kristof65 said:
lurker - you seem to be assuming that most pirates would be lying in wait for incoming ships.
No, that was not my assumption. You got my point. Pirates would have difficulty just sitting around lying in wait - with exceptions like lurking around gas giants. Trust me, I know about lurking.
Ahh - ok. Sorry 'bout that.
rust said:
So, piracy in any developed system seems impossible to me.
Impossible? No. Improbable? Yes.
Intercept times in space are typically long. If SDBs and other security ships in a system are relatively well identified, pirates will be able to calculate if they have a shot at grabbing a merchant before they can be intercepted.
"Piracy" in a high tech, developed system is probably going to be more along the lines of hijack attempts. Infiltrator on board breaks into navigation system, and "reroutes" the ship. They would most likely be targeting much lower level tech ships that local tech could defeat. Which accounts for the preponderance of anti-hijack systems and armed civilian ships in Traveller. Anti-hijack measures to keep the ship safe from any attempts, and ship to ship weapons to help defend themselves should they still wind up "off course" after an unsuccessful hijack attempt.
rust said:
I do not imagine flight paths as entirely random in distribution within a
system. Most systems do not have that many destinations to go to with-
in the three or four parsec a civilian ship is likely to be able to jump, so
the number of possible flight paths will be limited, usually to less than
a dozen.
And with a limited number of flight paths these are not difficult to control
both with a satellite network deployed along the flight paths and with sy-
stem defense craft likewise deployed where they can reach those flight
paths quickly.
This depends on the exact nature of jump. Assuming you come out of jump at the same speed and trajectory you went into, yes, it does make for some predictable lanes of traffic. Each world travelled to in a system will have it's own traffic lanes - Sol could potentially have five without any other world being inhabited besides Earth - Earth and the 4 gas giants. And those traffic lanes are constantly shifting, because both the source and destination worlds are typically moving. Plus there is the possibility that incoming lanes may not be the same as outgoing lanes. So it's going to require a lot of resources to be "shifting" the watch on all possible lanes - even more so if the primary world of a system is inside a gas giant's or the local star's 100d limit. So the probability is that the more frequently used the lane, the more protection it gets - leaving possible openings and vulnerabilities on lesser used traffic lanes.
Ironically, in thinking about this, I've realized that asteroid belts are probably far safer places for starships than developed moons around gas giants, because ships simply don't have as far to travel before they can simply jump out of danger, while getting the 100d's away from a Gas Giant leaves a lot of time for a pirate to pull something off.
All in all, I think "piracy" in the Third Imperium will be much different than it is in the world today, or even that of our previous eras, but it will probably still be called piracy. It's going to be much more along the lines of robbing trains or armoured cars and high tech hijackings, and much more likely to be practiced between coprporations - an industrial espionage or trade war type of thing.
Under that assumption, it still makes sense for most civilian ships to be armed, because the corporations will still often have need to go to an independant contractor to move their goods - merchant ships of the Third Imperium are likely to be a lot like truckers of the 20th and 21st centuries.