AnaliseLameth
Mongoose
Normally hit locations are rolled on 1D20, and mounted combatants used 1D10+10 to determine their hit location against targets when using a small or medium weapon.
It occurs to me, that this could really be generalised into several ground rules. Perhaps these were implied already, but never stated.
Attacker is more than twice the size of their opponent, or attacking from above waist height, or shooting down on the target (also includes mass arrow fire) then the attacker should roll 1D10+10 for a location.
Attacker is half the size of the opponent, attacking from the ground, or shooting up at a target (from point blank range), then they roll 1D10-10 for the location.
And actually, besides being based in the historical Basic Roleplay, is there any particular reason why you need to make a separate hit location roll at all? For example, previous versions of WFRP simply reverse the percentile score used during the hit roll. You could do the same thing in Legend, just dividing the result by 5 (or make a new hit location chart based on percentages).
It occurs to me, that this could really be generalised into several ground rules. Perhaps these were implied already, but never stated.
Attacker is more than twice the size of their opponent, or attacking from above waist height, or shooting down on the target (also includes mass arrow fire) then the attacker should roll 1D10+10 for a location.
Attacker is half the size of the opponent, attacking from the ground, or shooting up at a target (from point blank range), then they roll 1D10-10 for the location.
And actually, besides being based in the historical Basic Roleplay, is there any particular reason why you need to make a separate hit location roll at all? For example, previous versions of WFRP simply reverse the percentile score used during the hit roll. You could do the same thing in Legend, just dividing the result by 5 (or make a new hit location chart based on percentages).