Hi,
I know that MongTrav doesn't have hit locations for people. I still like them and thought that I should implement them for two reasons.
1) It helps to describe the damage if you know where it hit.
2) You can tell if armor or cover helps you.
Still, I thought to keep the normal damage procedure instead of giving hit points for all the hit locations.
Now, do you think that it will work just out of the package this way? I mean does the damage reduction for a vest mean that in principle only hits to torso would actually benefit from the armor but not hits to head or limbs? If so, then this is pretty straight forward procedure and won't make combat much slower.
I know that MongTrav doesn't have hit locations for people. I still like them and thought that I should implement them for two reasons.
1) It helps to describe the damage if you know where it hit.
2) You can tell if armor or cover helps you.
Still, I thought to keep the normal damage procedure instead of giving hit points for all the hit locations.
Now, do you think that it will work just out of the package this way? I mean does the damage reduction for a vest mean that in principle only hits to torso would actually benefit from the armor but not hits to head or limbs? If so, then this is pretty straight forward procedure and won't make combat much slower.