I've seen a lot of debating about how to handle high skills; like many others, I have a solution of my own:
When making opposed rolls, if either participant has a skill in excess of 100%, that excess is subtracted from the opponent's skill. Let's say Halgrim is 160% Athletics and Thjostolf is 180%. If they race each other through an obstacle course, Halgrim rolls vs. Athletics skill of 80% and Thjostolf rolls against a skill of 120%. Yeah, someone with 100% higher skill will win virtually every contest, but why not? After all, if you are 100% better than someone else, shouldn't you win (barring freak chance) 100% of the time?
With regard to combat, I think I will make the defender decide whether or not to actively oppose any attack roll BEFORE that attack roll is made-the atacker states his intent to attack a target and the target must THEN decide whether or not to oppose it. After all, even in baseball players frequently swing at bad pitches because they think they'll be good--it's pretty hard to react accurately in the span of a heartbeat. Also, that way both opponents roll simultaneously and the above rule will apply nicely.
Anyway, that's my two cents on the matter...
John
When making opposed rolls, if either participant has a skill in excess of 100%, that excess is subtracted from the opponent's skill. Let's say Halgrim is 160% Athletics and Thjostolf is 180%. If they race each other through an obstacle course, Halgrim rolls vs. Athletics skill of 80% and Thjostolf rolls against a skill of 120%. Yeah, someone with 100% higher skill will win virtually every contest, but why not? After all, if you are 100% better than someone else, shouldn't you win (barring freak chance) 100% of the time?
With regard to combat, I think I will make the defender decide whether or not to actively oppose any attack roll BEFORE that attack roll is made-the atacker states his intent to attack a target and the target must THEN decide whether or not to oppose it. After all, even in baseball players frequently swing at bad pitches because they think they'll be good--it's pretty hard to react accurately in the span of a heartbeat. Also, that way both opponents roll simultaneously and the above rule will apply nicely.
Anyway, that's my two cents on the matter...
John