A
Anonymous
Guest
Here we are minding our own business and the diabolical forces of the Evil Empire jump in. They're heading towards an innocent defenseless inner planet. We'd better intercept them. Comparing the vectors it looks like we'll one get one pass before we blow straight past them. Oops.
Traveller (Mongoose and basic High Guard, no idea about Mayday hex maps or whatever) space combat was not designed with this situation in mind. The mechanics imply that it's more akin to a dogfight, two lines abreast of each other, or perhaps a stern chase.
It does validate the spinal mount, and having missile armament, adding missiles each turn as you close until you get a huge salvo up (if you only get one pass, make it a good one), but what's actually happening or going on with the maneuvering? The stern chase to a jump point is probably the only situation that seems right.
Traveller (Mongoose and basic High Guard, no idea about Mayday hex maps or whatever) space combat was not designed with this situation in mind. The mechanics imply that it's more akin to a dogfight, two lines abreast of each other, or perhaps a stern chase.
It does validate the spinal mount, and having missile armament, adding missiles each turn as you close until you get a huge salvo up (if you only get one pass, make it a good one), but what's actually happening or going on with the maneuvering? The stern chase to a jump point is probably the only situation that seems right.