paltrysum
Emperor Mongoose
phavoc said:That's not really a good reason to have more computing power. What you are referring to is more of a data-link system. That's what the US Aegis-class cruisers/destroyers do. They literally take in all the sensor data being fed to them from the fleet and any other input, perform target identification/discrimination, and then they are able to control all of the weapons of the fleet, including the defenses.
Handing off targeting data is quite minimal and is accomplished today in platforms like fighters (With a thousandth the computer power of a Traveller starship).
This sounds like something that should be reclassified as a data link SYSTEM - with all the extra costs and tonnage associated with additional data links and operators.
As in all aspects of the game, players are welcome to house rule things as they wish. However, we're not talking about TL7 ocean-going ships handing off data from 100km away. We're talking about pin pricks of detectable heat up to 50,000km from each other, moving dozens of kilometers per second in divergent directions, using reactionless drives to minutely alter their courses to avoid being hit, and potentially using various stealth technologies to obscure their precise locations.
Furthermore, Traveller is a game, not a simulation. Trying to accurately translate Traveller sensory tech and computing power to current tech can be a bit like counting the number of angels who can stand on the head of a pin. As a game, things need to be quantified in ways that give players agency and choices. Computer bandwidth is one of many tools that we use to do this. Simply saying hand-offs work automatically is fine if that's the way you want to run it, but we design rules to make the game fun, providing players with the chance to make important decisions that affect their chances for success. I stand by the rule addition, but I sincerely appreciate you posting an opinion about it.