fusor said:(and good grief, do you not have any editors?).
That would be me. We used to employ four full-time editors - this way is better.
fusor said:Actually, I think you need to stop doing public playtests altogether because IMO they're a disaster.
It is a lot of work at our end, but the current edition of Traveller is better for it. That makes the effort worth it.
fusor said:you could pick out a core group of people who have been most useful in those and see if they want to be your core of volunteer playtesters. Then use those to privately playtest your material, and select one of them to be a Lead Playtester who will also be the liaison between you and the group. The Lead can then direct the group what to focus on if necessary and generally organise them, and compile the suggestions that they make and issues that they find into a coherent form and pass that along to you. Then whoever passes for an editor (or the writer, or whoever) at Mongoose can tick things off as they update the document and you'll know that you haven't missed anything.
That way you don't have to waste your time wading through dozens of discussion threads yourself trying to make sense of arguments that people have or trying to pick out the signal from the noise.
This is more or less exactly what we have done. For High Guard (and the Core Rulebook for that matter), you will see a chap called AndrewW wandering the forums. He monitors everything you chaps say and, in the event I have not trawled through the forums myself, he neatly summarises everything I need to know. You will see him in the rulebooks credited as Andrew Welty.
Beyond this, and beyond the public playtest, we set up five 'rings' of playtesters, all independent, all 'blind' to one another, all with a vested interest in Traveller. One of the rings, for example, was created by me going through comments in the COTI forums and inviting the most passionate/pugnacious posters I could find! The 'Traveller Inner Circle' formed another ring, as did the third party publishers. And so on.
We really don't just create things off the top of our heads - an awful lot goes on behind the scenes. However, after all of that, I am still more than happy to let players go through the books before they are sent off to print because a) we have been specifically asked to do this and b) we get better books as a result.
That, at the end of the day, is what it is all about - better books. The actual process of making them... well, that might be treated like sausages.
However, here is the thing. The new Traveller is a great game.
Something we are doing is working.