A
Anonymous
Guest
Two situations:
1) One craft wants another craft to leave, but they don't want to shoot. Today this would be resolved by aggressive maneuvering to force away (such US vs China in South China Sea) or outright ramming (UK vs Iceland in Cod War).
2) Suicide shuttle. Plot intercept course, light fuse, jump out airlock (last part optional).
How to High Guard?
Adjacent range is 1 km and allows boarding.
What happens when you get closer?
Is it piloting or morale to play space craft chicken?
How much damage does bumping do?
How much damage does a shuttle full of kaboomite do?
Does using a sandcaster in this situation count as "started a shooting war"? (edit: Also tractor/repulsor?)
1) One craft wants another craft to leave, but they don't want to shoot. Today this would be resolved by aggressive maneuvering to force away (such US vs China in South China Sea) or outright ramming (UK vs Iceland in Cod War).
2) Suicide shuttle. Plot intercept course, light fuse, jump out airlock (last part optional).
How to High Guard?
Adjacent range is 1 km and allows boarding.
What happens when you get closer?
Is it piloting or morale to play space craft chicken?
How much damage does bumping do?
How much damage does a shuttle full of kaboomite do?
Does using a sandcaster in this situation count as "started a shooting war"? (edit: Also tractor/repulsor?)