Golan2072
Cosmic Mongoose
Similarly to the Mercenary Expectations thread, what are you looking for in High Guard?
I'm looking for more ship-design options, including small craft and ships above 2,000 dtons, energy point allocations, military-grade missiles (comparable to the heavier energy weapons in damage and launched from missile bays), black globes, and more detailed fittings (laboratories with equipment cost, medlabs, hydroponics). In other words, take the core-book's ship design rules, expand them, enrich them, add many options and variations to them, but please don't render them obsolete.
I'm also looking for a balanced, well play-tested system with as little hidden "sweet spots" and pitfalls as possible. I'm looking for a system which would support multiple different ship paradigms and naval doctrines in the same universe.
I'm not very concerned about character generation as the core book already gives a wealth of character options (and adding new ones is very easy).
What I am NOT looking for is something with the flaws of CT's High Guard, which has made LBB2 obsolete, focused on very large warships (many of which rarely see any use by PCs in an actual game; other so powerful that their effect on a typical game would be handled by referee fiat anyway, making the design effort pointless) and had a combat system unfit for PC-scale combat.
I'm looking for more ship-design options, including small craft and ships above 2,000 dtons, energy point allocations, military-grade missiles (comparable to the heavier energy weapons in damage and launched from missile bays), black globes, and more detailed fittings (laboratories with equipment cost, medlabs, hydroponics). In other words, take the core-book's ship design rules, expand them, enrich them, add many options and variations to them, but please don't render them obsolete.
I'm also looking for a balanced, well play-tested system with as little hidden "sweet spots" and pitfalls as possible. I'm looking for a system which would support multiple different ship paradigms and naval doctrines in the same universe.
I'm not very concerned about character generation as the core book already gives a wealth of character options (and adding new ones is very easy).
What I am NOT looking for is something with the flaws of CT's High Guard, which has made LBB2 obsolete, focused on very large warships (many of which rarely see any use by PCs in an actual game; other so powerful that their effect on a typical game would be handled by referee fiat anyway, making the design effort pointless) and had a combat system unfit for PC-scale combat.