Gruffty the Hiver said:Big ships.
Big weapons (Meson gun spinal mounts etc)
A ship design system that works without shedloads of maths
Expanded ChargGen
All that, and that basic chargen and shipbuilding are extended but not invalidated.
Gruffty the Hiver said:Big ships.
Big weapons (Meson gun spinal mounts etc)
A ship design system that works without shedloads of maths
Expanded ChargGen
dafrca said:Gruffty the Hiver said:I don't want....
Hivers flying about in shoeboxes, a la TNE :x :x :x :x
What kind of boxes do you want them flying around in? :wink:
dafrca said:Gruffty the Hiver said:I don't want....
Hivers flying about in shoeboxes, a la TNE :x :x :x :x
What kind of boxes do you want them flying around in? :wink:
Daniel
Deniable said:dafrca said:Gruffty the Hiver said:I don't want....
Hivers flying about in shoeboxes, a la TNE :x :x :x :x
What kind of boxes do you want them flying around in? :wink:
Daniel
Pine boxes. No wait, that's K'Kree.
Um OK. Guess I will pay the guy next door to start my car for a while. :wink:Gruffty the Hiver said:....Good job I've got a sense of humour...
... or have I? :twisted: ... you'll never really know ....
cmdrx said:I cringe at the thought of seeing Type S with a triple particle accelerator turret and managing to power that weapon and still get 2g's with only a Type A power plant.
EDG said:I would want to see more detail in the design system, and more difference in the TLs. A TL9 starship should IMO be a very different beast to a TL15 one. because the technologies involved would have changed so much.
Indeed. I looked at that approach off forum (for my own amusement) and it can be done.benchmark the engineering components from the basic rules at TL15 and give rules for lower tech variants, e.g +10% mass and -10% cost per TL for manufacture at a lower TL world.
simonh said:I hope it doesn't go too far in the MegaTraveller/FF&S direction. Bear in mind both those systems were so complicated that both their first editions were riddled with errata, and many of the official designs created with them were full of errors as well.
simonh said:One way might be to benchmark the engineering components from the basic rules at TL15 and give rules for lower tech variants, e.g +10% mass and -10% cost per TL for manufacture at a lower TL world.
EDG said:I would want to see more detail in the design system, and more difference in the TLs. A TL9 starship should IMO be a very different beast to a TL15 one. because the technologies involved would have changed so much.
EDG said:I really liked the FF&S approach of technologies having different masses/volumes/efficiencies/outputs at different TLs. That wasn't done even remotely enough in the original HG, which means that most ships designed there look the very similar whether they're TL 9 or 15.
EDG said:I'd also like to see reduced prices for lower tech ships produced by higher tech shipyards too.
EDG said:I'll also second the "must be compatible with existing ship design rules", though I'd be fine with "can completely replace existing ship design rules". What I don't want to see is "actually you can use both systems concurrently but they'll produce different results", which is what we've got with Bk2 and Bk5 in CT - either add to the existing system or rewrite and expand it from scratch.
Infojunky said:Actually that was one of the major problems with Mega-Traveller everything was bench marked at TL15, and as such the lower tech ships could not operate the way they had in the previous edition.
Infojunky said:EDG said:I'd also like to see reduced prices for lower tech ships produced by higher tech shipyards too.
Why? the labor still costs the same. Though if one is using lower grade material for the hull, off the shelf components for the fixtures there will a considerable cost savings in that. But the labor will still be the same.
simonh said:Infojunky said:Actually that was one of the major problems with Mega-Traveller everything was bench marked at TL15, and as such the lower tech ships could not operate the way they had in the previous edition.
One person's problem is another's advantage.
I liked the strong distinction MT brough for kit of different Tech Levels. It made the setting richer and more interesting.
Infojunky said:I see you never have tried to build a Scout/courier at TL9 in MT. The only way you could the performance stats to match CT was to build at TL15. Which is a problem since the average of civilian shipping was stated to be at TL12.
Gruffty the Hiver said:Indeed. I looked at that approach off forum (for my own amusement) and it can be done.benchmark the engineering components from the basic rules at TL15 and give rules for lower tech variants, e.g +10% mass and -10% cost per TL for manufacture at a lower TL world.
simonh said:Infojunky said:EDG said:I'd also like to see reduced prices for lower tech ships produced by higher tech shipyards too.
Why? the labor still costs the same. Though if one is using lower grade material for the hull, off the shelf components for the fixtures there will a considerable cost savings in that. But the labor will still be the same.
Surely this is the wrong way round? Labour on a high TL world is likely to be more expensive. This is why it's cheaper to manufacture stuff in developing countries. One complication is that most developing world manufacture is done using the latest western manufacturing technology, but whichever way you cut it low tech labour is almost certainly going to be a lot cheaper.
Where do you think it would be cheapest to manufacture a replicat 1930s steam engine using period techniques - China or the USA?
Simon Hibbs